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What
What's
New In The Year 2005? |
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Saturday,
September 17, 2005
by Slot Zero |
- You can now type
autostats to toggle automatically dumping the output of the
efficiency command every time the level
changes. As with efficiency, the autostats idea is from
CRMod++.
- The spawn shield now protects you from
gravity well. Thanks to Sprax for the suggestion.
- I updated the
servers page to include the amount of time each player has been
connected and an image of the map when you click on or put your mouse
over the links for 'Players:' and 'Level:'. I also added server
stats for Rune Quake 3 servers.
- "If you are on fire with the requiem
rune and try to pick up armor you don't stop burning." This has
been fixed. Thanks to Diazoild for the bug report.
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Tuesday,
July 26, 2005
by Slot Zero |
- Diazoild experienced a problem when
using the ProQuake precompiled Linux binary. It was a very simple
fix, but it was important enough to merit a new release. If you've
already downloaded version 1.1, simply download it again using the same
links and it will point to the new version, 1.1a. Thanks to
Diazoild for helping me track down this problem.
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Monday,
July 25, 2005
by Slot Zero |
- Rune Quake Version 1.1 has been
released! To see the list of changes, click
here or to download the source code, click
here.
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Saturday,
April 16, 2005
by Slot Zero |
- In team mode, the match ends when the
total frags of a team reaches the fraglimit.
- Environmental rune/suit protects
against divine wind death explosion and spiky death cloud chaff.
- Using messagemode2 (MM2) as an
observer prints your message only to other observers. An observer
only message is surrounded by brackets [].
- The server console can now display
pings.
- More
Rocket Arena tweaks.
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Saturday, January
22, 2005
by Slot Zero |
- You can now damage buttons to activate
them. Feature request from z0r.
- Be sure to check out
Dead Zone's Games section for those times when you need a break from
Quake. PainKiller has spent over a year putting his list of games
together and I have to admit, they're really fun. You might
even get lucky and remove some of my high scores. :P You
need to register to play.
- Several Rocket Arena mode tweaks and
bug fixes. See the
RA thread on the forum for more details.
- I put up a Rune Quakeworld Rocket
Arena server to help test the new mode. It's a temporary server
and I might move it around a bit. Check the
servers page for address.
- Thanks to DiskMan for submitting Alpha
EV56 RPMs for qsmack 3.0 and frikqcc 2.5. I've uploaded them to
the FTP.
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Monday, January 10, 2005
by Slot Zero |
- I'm now beta testing the rocket arena
mode. Simply type vote-arena to
change the server into arena mode or if would rather play with the arena
maps, connect to the custom maps server. To download the maps, go
to,
http://runequake.com/maps/ramaps.zip
Extract them to quake/id1/maps and then connect to,
quake.shmack.net:26001
For more information, check out the forums. Many thanks to Bam,
Zop, Crazicracker, We1rdQ, Ethics, and +speed helping test my most
recent changes.
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Saturday, January 01, 2005
by Slot Zero |
Happy New Year Everyone!
- I alpha tested a new rocket arena mode
today and will keep you posted as to when it becomes a vote option.
Many thanks Bam, Zor, PenDragon, and Ethics for participating in the
test.
- For those of you with low bandwidth
connections (56k'ers), there's a new command that might help with the
lock-ups during high traffic times. The command is called
lag. Type this command in the console
and gibs, hook links, and bubbles (except weirdness) won't be sent to
you.
- Added a new vote command,
vote-hook-damage. When hook damage is
off, the hook bounces off players instead of grappling them with damage.
- Casting a vote eliminates the
redundant request messages to you. Any votes that are
carried over from the previous vote is only displayed once.
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[2004]
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