Rune Central

The Official Rune Quake Message Board
It is currently Sun Dec 22, 2024 9:02 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 8 posts ] 
Author Message
 Post subject: The Future of Rune Quake
PostPosted: Fri Jul 05, 2013 5:54 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
The Rune Quake source code is now on GitHub!

There are two main reasons why this is important:

1. Everyone has up to date access to the Rune Quake source code.

    Often I would make a small change here and there, like a fix or a wanted feature, but I wouldn't publish the code until I thought I had accumulated enough changes to make it worth a release. Now, I simply push my changes to GitHub whenever I commit them. If you see a 'Bump up version.' in the commit log, it indicates these changes are already on the Shmack server.

2. Anyone can participate in it's development.

    See a bug in the code you want to fix? Get a free github account and fix it! Documentation is out of date or contains misinformation? Get a free github account and edit it! Think you have a cool rune and you want to add it? Get a free github account and code it! If you're unfamiliar with GitHub, ultimately you're going to want to Google how to do a Pull Request and from there it will explain what you need to do prior to that.

If you need help getting started, you can always contact me for help!

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: The Future of Rune Quake
PostPosted: Sat Jul 20, 2013 9:53 am 
Offline

Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
Whew!, the moment I read the title of this post I had a moment of sheer panic. haha


Top
 Profile  
Reply with quote  
 Post subject: Re: The Future of Rune Quake
PostPosted: Fri Jan 03, 2014 8:48 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Cool Slot.

I'm going to give this a shot.


Top
 Profile  
Reply with quote  
 Post subject: Re: The Future of Rune Quake
PostPosted: Fri Jan 03, 2014 8:57 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
This is great! I've got everything setup.


Top
 Profile  
Reply with quote  
 Post subject: Re: The Future of Rune Quake
PostPosted: Fri Jan 03, 2014 11:36 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Okay, I added some code as a "Hello World" test. Please let me know if you found the changes. I'm not sure how it would notify you of the changes.


Top
 Profile  
Reply with quote  
 Post subject: Re: The Future of Rune Quake
PostPosted: Sat Jan 04, 2014 12:54 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Slot, is func.qc missing in this source?


Top
 Profile  
Reply with quote  
 Post subject: Re: The Future of Rune Quake
PostPosted: Sun Jan 05, 2014 11:07 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
The github code is the source code generates both the poq and qw folders. It requires GNU make, m4, perl, and qccx to be installed on your Linux machine or Cygwin on Windows. The func.qc file is created automatically by a perl script that reads all of the function names and declares them in a its own file (func.qc). This makes declaring a function unnecessary, however, you will have to occasionally run 'make func' when you remove a function completely or add a new function whose call precedes its placement in progs.src.

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: The Future of Rune Quake
PostPosted: Sat Aug 21, 2021 2:18 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Any plans to see if this works for Quake Remastered? If I ever have time I might give it a try.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 8 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group