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 Post subject: Player # Count Restricted Runes
PostPosted: Thu Oct 09, 2003 9:45 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Toyo made a great comment about the blink rune. In a 1 on 1, it simply isn't fair. Neither is Blizzard. Rune of Thor, probably not.

What if Blink and Blizzard simply never occurred in a 1 on 1? Half damage and Zen may also fall in this category ... I know in a regular game without some super-stud present, I might frag 20 players in a row with half damage.

A thought: If less than 4 players are present ....

1) No Blink rune
2) No Blizzard
3) No Thor
4) No Zen (some levels don't even have lightning gun, let alone the difficulty in hitting a Zen guy head on with a rocket in a 1 on 1 when said player is trying to stop you from getting "good stuff" )
5) No Half Damage

and maybe ...

6) No Rune of Shielding ????
7) No Fire
8) No Ice

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PostPosted: Fri Oct 10, 2003 1:03 am 
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Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
You're starting to scare me, Baker.


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 Post subject: Re: Player # Count Restricted Runes
PostPosted: Fri Oct 10, 2003 11:01 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
Baker wrote:
Toyo made a great comment about the blink rune. In a 1 on 1, it simply isn't fair.


You can say that about a lot of runes, but the idea is to find a suitable rune to take out your opponent. I realize now this might be a little difficult, but as the number weapons and runes grow, you'll find it much more easier to do, and much more fun!

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PostPosted: Sun Oct 12, 2003 1:19 pm 
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Joined: Thu Mar 13, 2003 3:17 am
Posts: 105
Without all the runes it would just be Quake!

MagnesiuM


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