Rune Central

The Official Rune Quake Message Board
It is currently Mon Dec 23, 2024 7:11 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Max Server Speed
PostPosted: Thu Oct 09, 2003 9:37 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Is it possible to set Max Server speed to be about 50% higher or even 100% higher?

One thing I like about free-hook is a faster rate of play. But there are some players that like no-hook and would like options.

This made me think. I love rapid play, the faster the better. Anymore I really don't have the patience for no-hook due to the slow pace.

But no hook is in many ways a more skilled way of player and in an ideal world I like it better, but only if there is a lot happening. If the server speed were much faster, the map could be navigated a lot easier and the map geography would still be relevant.

Btw, in my humble opinion the rune-drop delay ought to be eliminated.

_________________
quake.shmack.net:26000 = RQ, 26001 = Rocket Arena, 26002 = Vote-Anything
quake.ihoc.net, Rockets/jet/7 runes
quake.singed.net, RQ on E1M7
http://www.GameStatus.Net stats, http://www.GameAholic.Net Q1 servers


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 09, 2003 10:50 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
I increased sv_maxspeed (server max speed) last week. I set the value slightly above the average rate of the existing Rune Quake servers (as listed on Gamespy with the Rune Quake tab). Let it play out for a bit. Let's see if anyone feels a difference.

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 09, 2003 11:13 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I played there tonight. I didn't notice anything different.

_________________
quake.shmack.net:26000 = RQ, 26001 = Rocket Arena, 26002 = Vote-Anything
quake.ihoc.net, Rockets/jet/7 runes
quake.singed.net, RQ on E1M7
http://www.GameStatus.Net stats, http://www.GameAholic.Net Q1 servers


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 10, 2003 1:12 am 
Offline
User avatar

Joined: Thu Mar 13, 2003 3:17 am
Posts: 105
Quote:
Btw, in my humble opinion the rune-drop delay ought to be eliminated.


I actually preferred the rune drop delay because it makes the game more interesting if you are forced to make good use of whichever rune it is you pick up. It forces you to be creative with a rune that you might normaly never use. The "luck of the draw" when picking up a rune which I find one of the most fun features of Rune Quake is practically eliminated if you can just keep dropping runes until you find a favorite.


Brett


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 10, 2003 6:38 am 
Offline

Joined: Tue Mar 18, 2003 7:44 pm
Posts: 198
A progressive rune drop delay forces players to decide if the rune they have is worth dropping at the risk of being stuck with an even less desireable rune. This impels players to play with runes they normally would not while not saddling them with a significant drop delay early on.

A by-product of having a rune drop delay is players being more focused when they have one of their favorite runes. They don't want to lose it, so they play a better, smarter game -- not the super aggressive style that results when there isn't a large death penalty.

Most players do not like rune drop delays because they want the game to be easy, less frustrating. Although this may create a more enjoyable game, it certainly makes it less challenging and gratifying. Games should have obstacles. However, players have been almost conditioned to expect either instant drop or insignificant rune drop delays and therefore I feel there will be resistance if Shmack reverts back to the progressive rune drop delay.

toyo


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 10, 2003 6:47 am 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
Having a zero rune drop delay time is a bad idea. More times than not you accidentally delete the rune you want. At least with a 3 second drop, you have enough time to catch yourself and prevent this from happening.

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 10, 2003 7:37 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Or what if you made it so when you press rune-delete two times in a short amount of time it drops it?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group