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 Post subject: Black player and coop problems
PostPosted: Tue Apr 25, 2006 12:42 pm 
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Joined: Tue Jul 20, 2004 4:36 am
Posts: 40
Location: Sweden
Hey Jozsef,

What's up with the software version quake guy being black with the newest JoeQuake? I tried some cooping the other day, and Stubby was all black!! It does the same to myself in chase_active mode: http://mandelmassa.net/temp/blackdude.jpg.

Also, why can't we talk to eachother when paused at the very start of a coop demo? That's something we at SDA really miss.

Lotsa greetings!


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PostPosted: Tue Apr 25, 2006 1:18 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Black player problem doesn't happen in coop mode on my machine in the software version with the settings and hardware I use. Just for reference purposes.

Image


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PostPosted: Wed Apr 26, 2006 4:51 am 
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Joined: Thu Sep 23, 2004 1:06 pm
Posts: 9
Location: Denmark
Yeah, not being able to speak during pause is a tad annoying.

Also, there's another thing which needs to be fixed. In a coop session, only the server can unpause for some reason, if someone else tries to unpause things get messy. I can't tell you exactly what it is that happens as my technical knowledge isn't that great, but it'd be sweet if you could fix this :D

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http://www.theplayoffs.dk


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PostPosted: Wed May 10, 2006 2:47 am 
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Joined: Tue Jul 20, 2004 4:36 am
Posts: 40
Location: Sweden
I see that you fixed the black player problem and I've heard it's possible to talk at the beginning of coops;

Nicely done Jozsef, thanks for that.

[Edit] btw, cheers for the cvar_savevars fix as well, much appreciated :)


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PostPosted: Wed May 10, 2006 1:01 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
hehe ok
yeah btw, who havent noticed it I had updated the project page.


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