Quote:
I also noticed that some of the files inside your zip are only png... i thought the weapons needed a model AND texture file for it to function correctly.
Actually, no.
Some of those weapons are the standard Quake ID Software model with a skin or texture (or whatever), such as the silver or gold rocket launcher which skin the standard Quake model. For those, all you need is a texture since the it is a skin for the standard id1\pak0.pak weapon model.
Others are only models (most of them), which contain a default skin.
And some have both (column 6 lightning gun or Plague's Pak).
For the gold rocket launcher ...
1. Delete v_rock2.mdl in joequake/progs (this skins the STANDARD Quake RL)
2. Make sure there are no v_rock2.mdl in any of your non-ID pak files.
3. Right click this:
And then click Save-As and save it into c:\quake\joequake\textures\models
4. Start JoeQuake, it should be the gold rocket launcher.
(I just tried this with -bpp 16 and -bpp32 ... using GL JoeQuake 0.14 Dev 12/28/2004 filedate)