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PostPosted: Fri Oct 28, 2005 12:41 am 
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one more thing that you could concider working on Joseph (if you already havn't and I missed it):

the ability to scroll up and read the messages without it resetings to the begining whenever there is a quake message (like someone says something). It's annoying expessially in rune quake where it's noisy

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PostPosted: Fri Oct 28, 2005 1:43 am 
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For the sake of old yeller to stop bugging me on msn, I show appreciation to all Quake Engine programmers. Now to go back to my glpro

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PostPosted: Fri Oct 28, 2005 3:19 pm 
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Quote:
the ability to scroll up and read the messages without it resetings to the begining whenever there is a quake message (like someone says something). It's annoying expessially in rune quake where it's noisy


there would be some ppl complaining for the opposite then. I know.


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PostPosted: Fri Oct 28, 2005 10:59 pm 
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well I just ment an option that can be toggled (if not already done). I usually read the messages when they happen tho so it's not too big a deal. (maybe this is why I keep dieing)

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PostPosted: Sun Oct 30, 2005 2:11 pm 
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I've got 2 good features you can borrow or steal :P from Ezquake

1. Steam effects on Slime and Lava :twisted:

2. Rain, if you've seen any Quakeworld videos you can see rain in the outside areas if you could add rain to Joequake that would be awesome :twisted:


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PostPosted: Sun Oct 30, 2005 2:41 pm 
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Location: Kansas City!
Joe: you might wanna look at your name maker code again. It's updating the setup name but not cl_name....

Code:
void M_Menu_Setup_f (void)
{
   key_dest = key_menu;
   m_state = m_setup;
   m_entersound = true;

   Q_strncpyz (setup_myname, cl_name.string, sizeof(setup_myname));//Update from the cvar
   Q_strncpyz (setup_hostname, hostname.string, sizeof(setup_hostname));
   
   setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
   setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
}


Code:
   case K_ENTER:
      if (namemaker_cursor_y == NAMEMAKER_TABLE_SIZE)
      {
         Q_strncpyz (cl_name.string, namemaker_name, sizeof(namemaker_name));//Sput: update cl_name string
         Q_strncpyz (setup_myname, cl_name.string, sizeof(setup_myname));//Sput: update name in setup menu
         M_Menu_Setup_f ();
      }
      else
      {


Ranger:
Qrack beta version 1.54
Image
Image


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PostPosted: Sun Oct 30, 2005 3:12 pm 
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[drools at the steam and fog effects] I WANT :lol:

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PostPosted: Mon Oct 31, 2005 7:05 am 
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That looks awesome! *worrys about pc*


Last edited by Ranger on Tue Nov 01, 2005 12:44 pm, edited 1 time in total.

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PostPosted: Mon Oct 31, 2005 7:22 am 
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Jozsef wend will be +set viddis... out? i realy need that ficture pleaseeeeeeeeeeeeeeeeeeee :)

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PostPosted: Tue Nov 01, 2005 6:59 am 
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sputnikutah wrote:
Qrack beta version 1.54
Image
Image

HOLY COW :shock: ! where can i get that? i tried http://www.quakeone.com/qrack and its not there..

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PostPosted: Tue Nov 01, 2005 8:56 am 
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wait,wait i think i see a difference in the 2 look a likes pics. :D :D :D

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PostPosted: Tue Nov 01, 2005 12:43 pm 
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gamefreak wrote:
wait,wait i think i see a difference in the 2 look a likes pics. :D :D :D


The second pic has celshading, a new lava texture and fog :wink:


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PostPosted: Tue Nov 01, 2005 7:28 pm 
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hehe nm i was talking about something else.

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PostPosted: Tue Nov 01, 2005 9:45 pm 
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The gl_fog command is now public from nehahra, same is in joequake if u use -nehahra on the command line, (something like that, if u want, look into the dox). No, its not on the website cause at the moment, depending on the gfx-card, celshading locks up :shock: I removed it; added it removed it again, tweaked it and testing it again :P

it looks really cool u you wanna make a XIII mod for quake1...


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PostPosted: Thu Nov 03, 2005 1:54 am 
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Joe,

when exiting out of quake all edited servers in server list dont get saved.

This code will fix that
Code:
void SList_Load (void)
{
   int   c, len, argc, count;
   char   line[128], *desc, *addr;
   FILE   *f;

   if (!(f = fopen (va("%s/servers.txt", com_basedir), "r")))
   {
      if (!(f = fopen(va("%s/servers.txt", com_gamedir), "w")))//R00k if not there create it!
      {
         Con_Printf ("Couldn't create servers.txt\n");
         return;
      }
   }

:wink:


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PostPosted: Thu Nov 03, 2005 9:43 am 
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eh thats way to much for me 2 type. :evil: :( :? :?

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PostPosted: Thu Nov 03, 2005 2:51 pm 
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lol gamefreak, you wouldn't survive as a programmer with that attitude :lol:

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PostPosted: Fri Nov 04, 2005 9:22 am 
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hehe :D :lol: :D :lol:

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PostPosted: Sat Nov 05, 2005 4:01 pm 
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Quote:
Joe: you might wanna look at your name maker code again. It's updating the setup name but not cl_name....

Code:
void M_Menu_Setup_f (void)

{
   key_dest = key_menu;
   m_state = m_setup;
   m_entersound = true;

   Q_strncpyz (setup_myname, cl_name.string, sizeof(setup_myname));//Update from the cvar
   Q_strncpyz (setup_hostname, hostname.string, sizeof(setup_hostname));
   
   setup_top = setup_oldtop = ((int)cl_color.value) >> 4;
   setup_bottom = setup_oldbottom = ((int)cl_color.value) & 15;
}


Code:
   case K_ENTER:
      if (namemaker_cursor_y == NAMEMAKER_TABLE_SIZE)
      {
         Q_strncpyz (cl_name.string, namemaker_name, sizeof(namemaker_name));//Sput: update cl_name string
         Q_strncpyz (setup_myname, cl_name.string, sizeof(setup_myname));//Sput: update name in setup menu
         M_Menu_Setup_f ();
      }
      else
      {




The name maker menu shouldn't update cl_name.string. It only gives you a more pleasant way to create your name if you don't know how to type the extra characters from keyboard. The name saving is done ONLY when one presses the "accept changes" button in the setup menu.

Quote:
Joe,

when exiting out of quake all edited servers in server list dont get saved.

This code will fix that
Code:
void SList_Load (void)
{
   int   c, len, argc, count;
   char   line[128], *desc, *addr;
   FILE   *f;

   if (!(f = fopen (va("%s/servers.txt", com_basedir), "r")))
   {
      if (!(f = fopen(va("%s/servers.txt", com_gamedir), "w")))//R00k if not there create it!
      {
         Con_Printf ("Couldn't create servers.txt\n");
         return;
      }
   }




The problem with the server list was that it hadn't saved the file if it wasn't exist. But this is fixed in build 1146.

Quote:
Jozsef wend will be +set viddis... out? i realy need that ficture pleaseeeeeeeeeeeeeeeeeeee Smile


the upcoming version will include it.

I might add that steam effect, but I'm not sure...


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PostPosted: Mon Nov 07, 2005 11:17 am 
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Jozsef thks :) this is something i´m waiting a few years in a single player client...

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