Rune Central

The Official Rune Quake Message Board
It is currently Thu Nov 14, 2024 7:53 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Boxes of Shells, Nails, Cells and Rockets
PostPosted: Mon Sep 12, 2005 5:22 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I finally figured out why I was having trouble using non-box style cell packs like those in Telejano and maybe Tenebrae.

The models are not .mdl, they are those .bsp files like b_rock0.bsp (I was aware of this, but wasn't thinking about it at the time).

So ... I decided to copy those into joequake/maps

I start JoeQuake and get ...

Image

mod_loadbrushmodel: maps/b_rock0.bsp has wrong version number (860898377 should be 29).

So what do I need to do to be able to use them?

Here is the b_rock0.bsp for anyone who needs it to experiment:

b_rock0.bsp (goes in joequake/maps folder)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Sep 12, 2005 6:59 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
You might have to recreate them in a map editor, and remember to get their origin's right, normally the upper left back corner is at '0 0 0'. I once used a BSP object in my Halloween RuneQuake mod (to render the final boss, a giant 56k modem).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 13, 2005 2:25 am 
Offline

Joined: Sat Sep 10, 2005 2:26 pm
Posts: 28
Location: across CINEMAS this SUMMER!
i think it was done with other editor, for another engine.. i remember a similar error (<xxxx> should be 29) when trying quake2/3 maps in qw :D

..or what he said with the origins :)

_________________
(working on it..)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 13, 2005 2:22 pm 
Offline
zop.runequake.com
User avatar

Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
I got this error when I first tried to run patched ctf levels that I qbsp'd (patched) myself (just the first episode's maps had this problem). Someone sent me their patched levels, and that was good enough for the problem...

_________________
a random mod server: zop.runequake.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 16, 2005 3:12 pm 
Offline
User avatar

Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
this is an .md3 file, not a .bsp


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group