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Did installer work as expected?
Yes, it was super easy. 80%  80%  [ 4 ]
No, I had trouble (please comment) 0%  0%  [ 0 ]
Ok, I lied. I voted No, but really it worked flawlessly. 0%  0%  [ 0 ]
What installer? 20%  20%  [ 1 ]
Total votes : 5
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 Post subject: JoeQuake 0.14DEV Installer - Beta
PostPosted: Sat Jun 18, 2005 11:56 pm 
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Posts: 1612
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Joszef,

Here is an installer for 0.14DEV based on the specifications we kinda were talking about. (And I got it to do everything I wanted :D )

Image

I thoroughly tested this installer, but could use some volunteers checking it out just to be double sure.

Download: JoeQuake 0.14DEV EZ Installer 1.7 MB (thanks Mindzfield!, heh)

This installer contains a pak0.pak modified by Yellow No. 5 ...

List of Modifications by Yellow No. 5 wrote:
This installer uses the standard pak0.pak supplied in Jozsef's zip with the following variations:
1. quake.rc executes the normal demos
2. those demos are in the pak file
3. the standard default.cfg from id1\pak0.pak is in the pak0.pak
.... 3a. except that defective F11 zoom has been eliminated (F11 now = Help)
.... 3b. Added cfg_savevars 1 (exit JoeQuake and changes are saved)


The installer will ask if you want all particles turned on by default and transparent water (r_novis 1) and suggests that if your computer is capable of running most new release games (new computer, good graphics card, etc.) to say YES, otherwise say NO and those features can be turned on later if they are wanted.

If you say YES ...

Your config.cfg will be

Particles + R_Novis 1 config ... wrote:

This default config has bobs and kicks off, turn on all QMB particles/effects, set r_novis 1 and r_wateralpha .5 (50% transparent). Mouse look is on. Crosshair #6 is selected with alpha .3 (mostly transparent) and it is brown (I did this because it looks cool).

+mlook
+speed // always run on
lookstrafe 0
lookspring 0
v_kickroll 0
v_kickpitch 0
v_kicktime 0
cl_bob 0
cl_rollangle 0
cl_sidespeed 999 // max movement speed on any server
cl_upspeed 999 // max movement speed on any server
cl_backspeed 999 // max movement speed on any server
cl_forwardspeed 999 // max movement speed on any server
scr_conspeed "999" // increase console scroll speed
_cl_name "Quake Marine"
_cl_color "68"
gl_part_spiketrails "1"
gl_part_lightning "1"
gl_part_flames "1"
gl_part_inferno "1"
gl_part_lavasplash "1"
gl_part_blobs "1"
gl_part_telesplash "1"
gl_part_blood "1"
gl_part_gunshots "1"
gl_part_spikes "1"
gl_part_trails "1"
gl_part_explosions "1"
gl_vertexlights "1"
gl_caustics "1"
gl_detail "1"
r_novis "1"
r_wateralpha "0.5"
r_shadows "1"
gl_triplebuffer "1"
gl_contrast "2"
gl_gamma "0.8"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
crosshair 6
crosshaircolor "25"
crosshairalpha ".3"


But if you say NO ... you get ...

No Particles On + R_Novis 0 config ... wrote:

This default config has bobs and kicks off, all QMB particles and effects are OFF, set r_novis 0 and r_wateralpha 1 (no transparent water). Mouse look is on. Crosshair 1 is selected (the + crosshair) and it is brown.

+mlook
+speed // always run on
lookstrafe 0
lookspring 0
v_kickroll 0
v_kickpitch 0
v_kicktime 0
cl_bob 0
cl_rollangle 0
cl_sidespeed 999 // max movement speed on any server
cl_upspeed 999 // max movement speed on any server
cl_backspeed 999 // max movement speed on any server
cl_forwardspeed 999 // max movement speed on any server
scr_conspeed "999" // increase console scroll speed
gl_part_spiketrails "0"
gl_part_lightning "0"
gl_part_flames "0"
gl_part_inferno "0"
gl_part_lavasplash "0"
gl_part_blobs "0"
gl_part_telesplash "0"
gl_part_blood "0"
gl_part_gunshots "0"
gl_part_spikes "0"
gl_part_trails "0"
gl_part_explosions "0"
gl_vertexlights "0"
gl_caustics "0"
gl_detail "0"
r_novis "0"
r_wateralpha "1"
r_shadows "0"
gl_contrast "2"
gl_gamma "0.8"
crosshair 1
crosshaircolor "69"
_cl_name "Quake Soldier"
_cl_color "68"


It also puts a one-line autoexec.cfg that binds F11 to connect to a server.

This particular installer is particularly designed for a first time JoeQuake user. It will overwrite your existing joequake/config.cfg so you are testing it and your config is fancy, you may wish to rename it before using this installer.

Why? Because this installer assumes that if you are reinstalling, you want everything the way it is fresh out of the installer and remember, this is targeted towards first time users.

And Joszef, I'll customize it however you wish if you want and that private message I sent contains a link to the full project file and the name of the installer I used, so you can make your own if you wish.

On a funnier note, I had to write some Pascal to make this installer do everything desired. I never knew I knew Pascal :shock: :shock: < I don't, hehe ... that was intimidating at first.

(After doing a lot of Google homework and newsgroups reading and spending 7 hours on it, I got 'er done, though).

Check it out!


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PostPosted: Sun Jun 19, 2005 8:43 pm 
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Location: Ohio
Installer has been updated and the following features:

1. +MLOOK has been moved in autoexec.cfg, doesn't seem to preserve in config.cfg after first section.

2. Resolved: Diazoild noticed that the desktop/quick launch icons produced a GFX.WAD not found type of error; now the working directory is set in those icons.

3. Existing config.cfg and autoexec.cfg are backed up!

4. If a user tries to install JoeQuake to a folder that does not contain Quake, the installation informs the user of this and asks them if they really want to proceed.

The above download location has been updated with this new version.


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PostPosted: Sun Jun 19, 2005 8:49 pm 
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Going to add an appid tonight, which will cause several installers I have built to by default use the same folder as the others if any other have been used. Will be helpful because I plan on making several EZ installers for Quake.


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PostPosted: Sun Jun 19, 2005 11:13 pm 
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Added.

To do: Make it prompt whether to backup existing config.cfg/autoexec.cfg or leave them as is.


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PostPosted: Sat Jul 02, 2005 3:58 am 
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Location: Belo Horizonte - MG - Brasil
The installer is working fine, but it's installed only the WIN-joequake, the GL version is missing!

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PostPosted: Sat Jul 02, 2005 8:35 am 
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Location: Ohio
Updated, it should be resolved.

The code in the prior installer was only installing GL if you had selected to create a desktop icon or a quick launch icon, so if neither were checked it didn't install them. This wasn't what I had intended, of course. :shock:

Thanks for the heads up. Give it a try now :)


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PostPosted: Sat Jul 02, 2005 8:54 am 
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It's perfect now! :D

Are you using Inno Setup 5 to make the installers? If this is the case, are you interested in add support to Brazilian Portuguese language?

I can send you the files and the script changes needed.

cy

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PostPosted: Sat Jul 02, 2005 9:17 am 
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Yes, it is Innosetup 5.

>Are you using Inno Setup 5 to make the installers? If this is the case, are
>you interested in add support to Brazilian Portuguese language?

Yes, certainly.

Have any interest in translating this page as well?

http://freequake.quakeone.com/

I'll private message you my email address.


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PostPosted: Sat Jul 02, 2005 10:32 am 
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Baker wrote:
Yes, it is Innosetup 5.

>Are you using Inno Setup 5 to make the installers? If this is the case, are
>you interested in add support to Brazilian Portuguese language?

Yes, certainly.


Code:
[Languages]
Name: en; MessagesFile: "compiler:Default.isl"
Name: br; MessagesFile: "compiler:Languages\BrazilianPortuguese.isl"

[Messages]
en.BeveledLabel=English
br.BeveledLabel=Português



Quote:
Have any interest in translating this page as well?

http://freequake.quakeone.com/

I'll private message you my email address.



LINK

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PostPosted: Wed Jul 06, 2005 9:40 pm 
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Any news?

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PostPosted: Thu Jul 07, 2005 12:10 am 
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Soon, my friend, soon. I wish I didn't have to work so much, heheheh.

Could I get translations for a couple of extra blocks of text in the JoeQuake installer ... the template changes won't affect custom code:

1. "Error: Quake not detected in selected folder. Would you like to select a different folder?'

'The folder you selected does not appear to contain Quake. This install should be installed to your existing Quake folder.'

'Do you want to select a different folder?'

'Pressing No will proceed with the folder as entered.'

2. Particle Effects and Transparent Water:'

'Would you like full particle effects and transparent water turned on?'

'If you have a newer computer, a Radeon or GeForce graphics card or otherwise have a computer that can comfortably run most new release games ANSWER YES. If unsure, ANSWER NO.'

'These effects can be turned on (or off) manually in Video Options even if you select NO.'

It will have Brazilian Portugeuse support no later than Sunday, July 10. I will also convert some other installers on that day as well.


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PostPosted: Sat Jul 09, 2005 7:50 pm 
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Baker wrote:
1. "Error: Quake not detected in selected folder. Would you like to select a different folder?'

'The folder you selected does not appear to contain Quake. This install should be installed to your existing Quake folder.'

'Do you want to select a different folder?'

'Pressing No will proceed with the folder as entered.'

2. Particle Effects and Transparent Water:'

'Would you like full particle effects and transparent water turned on?'

'If you have a newer computer, a Radeon or GeForce graphics card or otherwise have a computer that can comfortably run most new release games ANSWER YES. If unsure, ANSWER NO.'

'These effects can be turned on (or off) manually in Video Options even if you select NO.'


Erro: O Quake não foi detectado na pasta selecionada. Você gostaria de selecionar uma outra pasta?

A pasta que você selecionou, não parece conter o Quake. Esse programa deveria ser instalado, na pasta onde o seu Quake está atualmente instalado.

Você gostaria de selecionar uma pasta diferente?

Pressionando Não, você irá proceder com a instalação na pasta atual.

2. Sistema de Partículas e Água Transparente

Você gostaria de habilitar todos os efeitos visuais possíveis e a água transparente?

Caso você possua um computador novo, uma aceleradora 3D, Radeon ou GeForce, ou mesmo se você for capaz de rodar confortavelmente jogos mais recentes, você deve responder SIM. Caso contrário ou se estiver em dúvida, responda NÃO.

Esses efeitos podem ser ligados ou desligados manualmente, em Video Options, mesmo que você escolha NÃO.

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PostPosted: Sun Jul 10, 2005 10:56 am 
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Thanks. I'll make it today 8)


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PostPosted: Sun Jul 10, 2005 7:48 pm 
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Download: JoeQuake Brazilian Portuguese Installer (1.6 MB)

At some point the English and Brazilian Portuguese versions will be combined, but I need to do some experiments and make some non-language related adjustments to the installer.

Let me know if this needs any changes or if any mistakes were made.


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PostPosted: Mon Jul 11, 2005 1:08 am 
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Btw, I made the freequake.quakeone.com page auto-detect pt-br in the list of accepted languages using the following PHP code and load the appropriate page.

All the downloads on that page are in Brazilian Portuguese (untested). Quake shareware / ProQuake / JoeQuake

Code:
<?php
if(strstr($HTTP_ACCEPT_LANGUAGE,"pt-br")) {
Header("Location: http://www.quakeone.com/freequake/br.html");
}
else {Header("Location: http://www.quakeone.com/freequake/en.html");
}
?>


Additionally, the 9.08 megabyte texture pack mentioned in another thread has been converted:

Download: Yellow No. 5 Texture Pack - Sub 10 MB Version - Brazilian Portuguese (9.08 MB)

I don't have that as an optional download on the freequake page as Yellow noticed 2 to 4 missing DM3 textures in his master set plus a luma channel issue with a couple of textures. Although that doesn't really affect game play and most people wouldn't even notice it, we want to get that fixed in the near future.


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PostPosted: Mon Jul 11, 2005 1:26 am 
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Nice work Baker! :D



EDITED: I'm stupid :lol:

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PostPosted: Mon Jul 11, 2005 1:38 am 
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Ok tomorrow (I'm not sure), I'll write a little article about your work, include a banner and probably a link in the partners area of http://www.quakebrasil.com.

Thank you for the help and good will! :D

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