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 Post subject: Rune QuakeWorld map cycling
PostPosted: Mon Apr 28, 2003 9:45 am 
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Joined: Mon Apr 28, 2003 9:16 am
Posts: 8
Location: Australia
Hello,

I run a QW server at work and have tyred your rune mod V0.6 on it, it run's ok and is a lot of fun, but the server will only cycle through the basic quake maps, custom maps can be ran but must be started by the map command on the server after this it goes back to the start map. Is there a way to get the RQW server to cycle custom map like standard QW can (Standard QW uses the localinfo key set in the server.cfg file under qw for map cycling),
eg:
localinfo dm2 messy
localinfo messy ac3
ect..
localinfo rs dm2

I've tyred this but with no luck.

Is there a way to get it to cycle the custom map and/or could the localinfo function be added to the next relase of RQW?

BTW: Good work on the mod.

Thanks
macman
:?

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PostPosted: Mon Apr 28, 2003 4:18 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
Macman,

I'll see if I can get localinfo working in the next release.

Thanks!

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PostPosted: Wed Apr 30, 2003 5:42 am 
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Slot Zero,

Thanks, that would be great.

Macman.

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PostPosted: Sat Jan 03, 2004 8:21 am 
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I finally got around to fixing this. Because I didn't want it to conflict with the current random and sized based rotation, I added a cvar (infokey), infokey_maps (boolean), that overrides all other rotations.

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PostPosted: Sun Jan 25, 2004 6:54 am 
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Joined: Mon Apr 28, 2003 9:16 am
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Location: Australia
All right, I'm downloading.

Thanks

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PostPosted: Thu May 06, 2004 8:27 am 
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Joined: Mon Apr 28, 2003 9:16 am
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Thanks for the new version, I'll give it a go.

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