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 Post subject: water/slime textures in joequake
PostPosted: Wed Apr 06, 2005 7:37 pm 
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Joined: Thu Sep 23, 2004 5:49 pm
Posts: 49
jozsef, what textures slime and water textures did you use to make the trr and sda promo video. That slime looked awesome, and the turquoise-blue water looked really cool too. Also do you have lit files for id levels besides episode 1? thanks.


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PostPosted: Thu Apr 07, 2005 3:57 am 
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Joined: Tue Jul 20, 2004 4:36 am
Posts: 40
Location: Sweden
Dunno about textures, but here's where you can find LIT files:

http://www.fuhquake.net/download.html

Or, an alternative set here. You'll also find lit files for the hipnotic and rogue mission packs on this page:

http://www.mhquake.com/downs.htm


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PostPosted: Wed May 04, 2005 6:43 am 
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Joined: Wed Apr 14, 2004 6:50 pm
Posts: 24
Thx for the link to the lits for the mission packs. Quick question please - where do the mission pack lits go to work with Joquake?
Thx for the help


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PostPosted: Wed May 04, 2005 12:45 pm 
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Joined: Mon Apr 18, 2005 1:30 pm
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In my setup I'm using water textures from fuh, which were installed into the "exmy" folder, and named water0, water1, and water2. Are those the ones you're looking for? You'll need to rename them for joequake. Water textures in joequake should be named (png or tga): #water0, #water1, #water2, #04water1, and #04water2. Slime textures should be named #slime0 and #slime1, and lava is #lava1.


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PostPosted: Fri May 06, 2005 3:29 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
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Location: Hungary
jjim: you can put it anywhere in your path, either in maps/ or in lits/ folder.
For example: id1/maps, id1/lits, joequake/lits, hipnotic/lits, etc


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