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 Post subject: Serious Map Error - HIP2M3
PostPosted: Sun Nov 02, 2003 2:03 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
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I used the quake.shmack.net:26001 server and changed the map to hip2m3. I get a hunk_malloc error 100% of the time when trying to use that map with GLProQuake 3.50.

Yes, I use zone -xxxx in my command line.

This is odd because I made a screenshot for this map on the custom map reference.

Also, HIPDM1 aka "The Space Map" to many BeatDown Players, gives a long list of mapping errors when GLProQuake loads the map. I will see if I am still able to play, I think I got kicked out the first time.

That map is great.

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PostPosted: Sun Nov 02, 2003 2:15 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
I noticed a lot of the HIP maps give errors. I think they were used in conjuction with another mod/engine that spawned the functions causing the problems.

I'll look into the hip2m3 problem and if I can't prevent it I'll remove it.

Thanks,

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PostPosted: Sun Nov 02, 2003 2:43 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
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Location: New Jersey, USA
Baker,

Try increasing the heapsize or reducing your zone.

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PostPosted: Sun Nov 02, 2003 4:48 pm 
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Joined: Tue Mar 11, 2003 5:43 pm
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Location: North Carolina
I recall having to add alot of hip entity functions with remove (self); in them just to get some maps to work.

>>Also, HIPDM1 aka "The Space Map" to many BeatDown Players

Mostly it was called "Rocket Splat Arena" because I modded that level to give you the Rocket Splat Rune when you went into the exit. It was alot of fun, especially when I added the bombs you could drop.


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