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 Post subject: Mark V - Mouse Driven Menu
PostPosted: Thu Mar 01, 2018 9:41 am 
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Want a modern mouse driven menu in Quake that looks EXACTLY the same as the classic Quake menu?

Mark V - Build 1050 Direct X 9 - Download Link

Read more: http://celephais.net/board/view_thread. ... start=1835
Site: http://quakeone.com/markv
Prototype YouTube video of menu in action: https://youtu.be/pWyFltQ-wRY


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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Fri Mar 02, 2018 12:53 am 
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Had to do a double take to make sure it wasn't April.

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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Fri Mar 02, 2018 6:42 am 
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Slot Zero wrote:
Had to do a double take to make sure it wasn't April.


Exactly :P Quite the opposite! It's the real McCoy!

With all the features of ProQuake no less!!!


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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Sat Mar 03, 2018 5:24 am 
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Hi Baker,
There was a recent question in another thread about recording demos and the Proquake bug was mentioned. Has that been fixed in Mark V?


Kind regards
Mr.B

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WWW: http://www.quakeone.com | http://www.quaketerminus.com | EuroQuake, You Tube: QuakeVoid


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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Sun Mar 04, 2018 9:21 pm 
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Mr.Burns wrote:
Hi Baker,
There was a recent question in another thread about recording demos and the Proquake bug was mentioned. Has that been fixed in Mark V?

Kind regards
Mr.B


Correct! Plus under multiplayer, there is a demos menu in Mark V. It is mouse-capable as well. (There is also a levelsmenu under Single Player to browse maps).

Quick video showing QMB effects - https://youtu.be/h13Wv0I5pV8

Mark V also has a JoeQuake QMB effects capability that can be turned on or off via Options->Preferences. So it is a classic ProQuake/FitzQuake/Quakespasm engine by default, but you can turn on effects if you choose, and it becomes more like JoeQuake/Qrack.



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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Tue Mar 13, 2018 11:57 am 
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In 24 hours, a new version of Mark V will be released that is quite different from anything you have ever seen before.

Comedy shall ensue. World viewpoints will change.

Fun times shall happen!


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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Wed Mar 14, 2018 4:18 am 
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Added to my list of things to do this weekend. :)

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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Wed Mar 14, 2018 5:00 pm 
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Source code now available for incredible iPad/iPhone version that has a sophisticated Minecraft-like touchscreen/multitouch interface.

Double tap on an Ogre to shoot him. On-screen touch buttons. Drag look.

Minecraft invented the killer touch interface for iPads and mobile devices. Mark V has similar interface, in fact on the Windows build go to Video Options -> Touchscreen and you can turn it on and see what it is like.

http://celephais.net/board/view_thread. ... start=1835


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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Fri Mar 16, 2018 1:16 am 
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 Post subject: Re: Mark V - Mouse Driven Menu
PostPosted: Fri Mar 30, 2018 7:53 pm 
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Slot Zero wrote:
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You'll see, haha!


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