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 Post subject: 2016 CRMOD change requests. This is a carbon copied post!
PostPosted: Tue Apr 26, 2016 4:31 pm 
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Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
I'm making this post in two difference places, and anyone / everyone is welcome to make suggestions / requests, but all I ask is keep these types of questions in mind....

Code:
Q:Would my request be well received?
Q:How will my request impact the current TeamDeathMatch scene?
Q:How difficult will my request be to implement?


Some things I have witnessed people have been asking for are....

NEWMAPS

ULTRAV has been requested! This map can be found on DMTX currently, but not on CRMOD!
ZTNDM3Q , CRMOD already has ZTNDM3 , but this version with slight tweaks is also requested! We would want to keep the current version, and add the other version.

Reminders for self :

Newb mode/training mode? built in suggestions based on current status and spawn location? Essentially A to Z for the newcomer/returning Quaker.
eg:If player spawns at Yellow Armor, they are explained the most viable choice is to run to Quad damage. Spawning Yellow Armor and going after Pentagram might piss off team mates, and give enemy team first Quad for free,ETC.


Built in timers? Removal of client-based / scripted timers unbalancing the game. Much how rune-use tells you what rune you have and how to use it centerprint of screen, everytime a powerup is picked up by YOU or YOUR TEAM, entire team gets on-screen timer for that powerup, be it Quad,Ring or Pent,possibly for weapons and armors too?


4 Rune mode? A way to attract RuneQuake "Free For All" Quakers into Team oriented gameplay, dashes of Haste/Strength/Resist/Regen?


NEWMAPS that don't even exist yet, aimed at improving the status quo. What is the status quo?

2v2 games are played on ZTNDM3 & ULTRAV , exclusively.
3v3 & 4v4 games are only played on DM3 , with no wiggle room for 5v5 or larger.

DM3 YAAAAAAAAAAY, etc, etc, /YAWNFEST. DM3 would be the inspiration, but the end-goal would be lightyears ahead of what DM3 has available to offer.

?8v8, k thx?


Annnnnnnnnnnnnnd RAGEQUIT! -_- I have other ideas but for now, fuck this post.. lol


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 Post subject: Re: 2016 CRMOD change requests. This is a carbon copied post
PostPosted: Wed Apr 27, 2016 9:36 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
As far as new maps is concerned on the crmod server, I believe it can only support 10 custom maps and they're all assigned so if something new is added, something old has to go.

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 Post subject: Re: 2016 CRMOD change requests. This is a carbon copied post
PostPosted: Sat Apr 30, 2016 12:48 pm 
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Joined: Sat Apr 30, 2016 12:46 pm
Posts: 1
the following maps can be replaced with the following at quake.crmod.com:26010:
damaul1
damaul2
damaul7
croctear
cmt3

schloss
kasteel
disdm4
fragtwn7
ultrav


Those are the maps we usually play and the above maps we do not.


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