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JoeQuake 0.15 bug report - IMPULSE 12 doesn't do anything
http://runequake.com/forums/viewtopic.php?f=9&t=985
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Author:  Baker [ Thu Nov 17, 2005 2:14 am ]
Post subject:  JoeQuake 0.15 bug report - IMPULSE 12 doesn't do anything

It doesn't seem as if IMPULSE 12 is working. Impulse 10 is the next weapon and impulse 12 is the previous weapon command.

I personally don't use impulse 12 for anything, but I noticed then when trying to make a bind.

Code:
bind g "impulse 12"
bind h "impulse 10"


Then press G and H and the H key will cycle to the next weapon but the "G" key won't do anything.

Author:  sputnikutah [ Thu Nov 17, 2005 10:03 pm ]
Post subject: 

Baker impulse handling is in the mod (quakeC) not the engine.

Author:  Baker [ Thu Nov 17, 2005 11:01 pm ]
Post subject: 

I know, which is why I was hesistant to post this.

And now it works again.

Unsolved mysteries.

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