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My Joequake http://runequake.com/forums/viewtopic.php?f=9&t=980 |
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Author: | Ranger [ Tue Nov 15, 2005 2:14 pm ] |
Post subject: | My Joequake |
The ground and view weapon models were by MonkeyRat. http://members.optushome.com.au/~plaguespak The health and ammo boxes were made by n30g3n3s1s http://www.planetquake.com/quakeremodeled (To use them make a folder called q3models in /textures folder and place the files in their but not the ones which end in gloss and bump) Textures were from the Quake Retexturing Project and the 'muhbad' texture was from the Fuhquake Installer http://www.fuhquake.net The skybox on dm2 was 'nightball' and on e3m6 'frozendusk' both by Socks. http://www.planetquake.com/simland/pages/materials.htm The Hud is from the Fuhquake Installer, The numbers are Quake 2 by moondrunk http://web.telia.com/~u47016112/quake/ and the charset is quake 4 also by moondrunk. And here is my config: // Generated by JoeQuake // Key bindings bind "TAB" "+showscores" bind "ENTER" "+jump" bind "ESCAPE" "togglemenu" bind "SPACE" "+jump" bind "+" "sizeup" bind "," "+moveleft" bind "-" "sizedown" bind "." "+moveright" bind "/" "impulse 10" bind "0" "impulse 0" bind "1" "impulse 1" bind "2" "impulse 2" bind "3" "impulse 3" bind "4" "impulse 4" bind "5" "impulse 5" bind "6" "impulse 6" bind "7" "impulse 7" bind "8" "impulse 8" bind "=" "sizeup" bind "\" "+mlook" bind "`" "toggleconsole" bind "a" "+moveleft" bind "c" "+movedown" bind "d" "+moveright" bind "e" "+moveup" bind "s" "+back" bind "t" "messagemode" bind "w" "+forward" bind "z" "+lookdown" bind "~" "toggleconsole" bind "PAUSE" "pause" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "LALT" "+strafe" bind "RALT" "+strafe" bind "LCTRL" "+attack" bind "RCTRL" "+attack" bind "LSHIFT" "+speed" bind "RSHIFT" "+speed" bind "F1" "help" bind "F2" "menu_save" bind "F3" "menu_load" bind "F4" "menu_options" bind "F5" "menu_multiplayer" bind "F6" "echo Quicksaving...; wait; save quick" bind "F9" "echo Quickloading...; wait; load quick" bind "F10" "quit" bind "F11" "CONNECT XCTF.CLAN-RUM.ORG" bind "F12" "screenshot" bind "INS" "+klook" bind "DEL" "+lookdown" bind "PGDN" "+lookup" bind "END" "centerview" bind "KP_MINUS" "volumedown" bind "KP_PLUS" "volumeup" bind "MOUSE1" "+attack" bind "MOUSE2" "+forward" bind "MOUSE3" "+mlook" bind "MWHEELUP" "impulse 12" bind "MWHEELDOWN" "impulse 10" // Variables joystick "0" cl_bobbing "1" r_rockettrail "3" mapname "dm2" cl_sbar "0" _cl_color "4" _cl_name "Judas" cl_smartjump "1" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" freelook "1" sensitivity "11" lookstrafe "0" lookspring "0" cl_sidespeed "999" cl_backspeed "999" cl_forwardspeed "999" cl_upspeed "999" _snd_mixahead "0.1" bgmvolume "1" volume "0.8" gl_part_spiketrails "1" gl_part_lightning "1" gl_part_flames "1" gl_part_inferno "1" gl_part_lavasplash "1" gl_part_blobs "1" gl_part_telesplash "1" gl_part_blood "1" gl_part_gunshots "1" gl_part_spikes "1" gl_part_trails "1" gl_part_explosions "1" gl_loadq3models "1" gl_vertexlights "1" gl_caustics "1" gl_detail "1" r_skybox "nightball" r_novis "1" r_wateralpha "0.4" r_shadows "1" capture_dir "C:/Quake/capture" gl_triplebuffer "1" scr_conspeed "99999" viewsize "100" fov "105" gl_texturemode "GL_LINEAR_MIPMAP_LINEAR" crosshairalpha ".7" gl_consolefont "charset_id4" gl_conalpha "0.5" _windowed_mouse "1" vid_stretch_by_2 "1" vid_config_y "600" vid_config_x "800" _vid_default_mode_win "3" _vid_default_mode "0" _vid_wait_override "0" vid_nopageflip "0" vid_mode "32" sv_aim "1" _config_modem_hangup "AT H" _config_modem_init "" _config_modem_clear "ATZ" _config_modem_dialtype "T" _config_com_modem "1" _config_com_baud "57600" _config_com_irq "4" _config_com_port "0x3f8" hostname "hppav" gl_subdivide_size "128" saved4 "0" saved3 "0" saved2 "0" saved1 "0" savedgamecfg "1" deathmatch "1" skill "2" cmdline " -44khz -width 1024 -height 768 -bpp 32 " registered "1" gl_contrast "1.7" gl_gamma "0.65" v_kickpitch "0" v_kickroll "0" v_kicktime "0" cl_bob "0" cl_rollangle "0" show_stats "0" crosshaircolor "78" crosshair "1" |
Author: | Canadian*Sniper [ Thu Nov 17, 2005 1:00 am ] |
Post subject: | |
oooooo ahhhhhhhh eeeeeeeee woooooowwwww You wanted SOMEONE to say this right? |
Author: | Baker [ Thu Nov 17, 2005 1:36 am ] |
Post subject: | |
Someday someone somewhere will get a handle on all the HUDs, textures, and all that stuff and we'll be able to switch them at will. Until then I get mentally drained even thinking about all that stuff Which is why Yellow's texture pack is so convenient. Don't make any choices, just get a complete set. Might have issues with some of the stuff, but it's easy. I can't keep up I noticed Ranger is using cl_smartjump so he sure knows what he's doing. |
Author: | Canadian*Sniper [ Thu Nov 17, 2005 2:40 am ] |
Post subject: | |
You sound like a salesman I'll look it up now but if I fail, what is smart jump? Does it prevent you from falling in STARTs lava? |
Author: | Ranger [ Thu Nov 17, 2005 4:13 am ] |
Post subject: | |
I think if you use smartjump then we you are submerged in liquid you hold spacebar to swim up quickly instead of useing e I made this topic cause i wanted everyone to have a nice looking Joequake P.S: Could someone please reply to my quakeworld thread cause i need an answer quickly |
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