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player skins http://runequake.com/forums/viewtopic.php?f=9&t=929 |
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Author: | Canadian*Sniper [ Mon Oct 10, 2005 7:06 pm ] |
Post subject: | player skins |
How do I browse thru player skins with joequake? Couldn't find that in the feature section. |
Author: | Baker [ Mon Oct 10, 2005 9:20 pm ] |
Post subject: | |
There are player skins around . The bad news: you will have to set g_nocolor so the players would all look the same. Alternative B: Get QME (Quake Model Editor) from Quake Terminus in the tools section and open the player model and use import skin to pull in another one. |
Author: | Canadian*Sniper [ Mon Oct 10, 2005 10:15 pm ] |
Post subject: | |
say i already have the player skin, how would I have it used so everyone looks like it? |
Author: | Baker [ Mon Oct 10, 2005 10:32 pm ] |
Post subject: | |
Jozsef wrote: textures/models/player_0.<tga | png>
but you wont see it unless you use gl_nocolors 1 But if it is a model and not a skin ---> quake\joequake\progs\player.mdl |
Author: | Canadian*Sniper [ Mon Oct 10, 2005 11:50 pm ] |
Post subject: | |
anyway to keep the nocolors off so you can distinguish people? |
Author: | Canadian*Sniper [ Tue Oct 11, 2005 12:35 am ] |
Post subject: | |
nvm figured it out. Had to make my own mod |
Author: | Painkiller [ Thu Oct 13, 2005 7:27 am ] |
Post subject: | |
Canadian*Sniper wrote: Had to make my own mod
There's some Quake 1 modelling tools still around such as Qview should you wish to check it out. Gives a 3D rendering of any Quake model. http://www.planetquake.com/qview/ |
Author: | Canadian*Sniper [ Thu Oct 13, 2005 10:10 am ] |
Post subject: | |
qview crashes too often and doesn't model skins correctly if they have the added trademark on the left. |
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