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Textures, HUD and Weapon skins discussion http://runequake.com/forums/viewtopic.php?f=9&t=920 |
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Author: | Baker [ Thu Oct 06, 2005 2:00 pm ] |
Post subject: | Textures, HUD and Weapon skins discussion |
I hope others contribute their knowledge to this as well because I'm only 1 guy I'll start with the red lightning gun (which I made ) To install the red lightning gun skin: RIGHT CLICK the picture immediately above and do .... "Save As" or "Save Picture As" and put it in c:\quake\joequake\textures\models Now joequake-gl.exe will be using the red lightning gun. To use gold rocket launcher, right click and do "Save As" and put it in c:\quake\joequake\textures\models You will now have a gold rocket launcher in joequake-gl.exe Problems? wrote: Note: You must be using the standard ID Software normal Quake lightning gun and rocket launcher in the above examples. If you are using some lightning gun that isn't the normal one, this won't skin it properly and it will look all wrong.
If this is the case *cough* Yellow's Texture Pack*cough* , delete your non-normal-Quake lightning gun model c:\quake\joequake\progs\v_light.mdl and non-normal-Quake rocket launcher c:\quake\joequake\progs\v_rock2.mdl If you are using an extra pak file with weapon models and such -- like a pak2.pak in c:\quake\id1 or a pak1.pak in c:\quake\joequake -- may the Chthon have mercy on your soul because I'm not going there |
Author: | Ranger [ Thu Oct 06, 2005 2:15 pm ] |
Post subject: | |
Thanks Baker Now i know how to use these models without that screwing up effect by the way i wanna get my hands on the joequake launcher so it will be much easier to launch the game with settings, can you obtain this for me plz? |
Author: | Baker [ Thu Oct 06, 2005 2:16 pm ] |
Post subject: | |
Ranger wrote: Thanks Baker
Now i know how to use these models without that screwing up effect by the way i wanna get my hands on the joequake launcher so it will be much easier to launch the game with settings, can you obtain this for me plz? I am presently working on the JoeQuake Launcher. |
Author: | Ranger [ Fri Oct 07, 2005 3:39 pm ] |
Post subject: | |
Baker, Everything is working good except one thing: The weapon model may be changed but the weapon pick up hasn't the rocket launcher still looks brown but when you pick it up it is the gold rocket launcher. Is their a g_rock2_0 file somewhere? |
Author: | Baker [ Fri Oct 07, 2005 3:52 pm ] |
Post subject: | |
There are very few ground replacement models that look good. There are some that exist. You can try these: http://www.kolumbus.fi/ruohis/models.htm |
Author: | Baker [ Sun Oct 09, 2005 9:58 am ] |
Post subject: | |
http://s91840528.onlinehome.us/huds/hudsets.zip There are 5 HUDS in this archive file. HUD elements go in quake\joequake\textures\gfx (quake\qrack\textures\gfx) OR and can optionally be placed in quake\id1\textures\gfx which will affect both JoeQuake, QRack and any other HUD replacement supporting clients. There are preview screenshots for each HUD set in the archive. |
Author: | Ranger [ Sun Oct 09, 2005 11:17 am ] |
Post subject: | |
Erm Dude the links broken |
Author: | Baker [ Sun Oct 09, 2005 5:14 pm ] |
Post subject: | |
Corrected link. |
Author: | sputnikutah [ Sun Oct 09, 2005 6:34 pm ] |
Post subject: | |
OMG baker that looks so F***'n cool! And here i thought you were an acountant! |
Author: | Canadian*Sniper [ Sun Oct 09, 2005 6:44 pm ] |
Post subject: | |
How can I resize the quake icons (head, ammo, armor, etc) to match yours? http://www.geocities.com/d_smith1011/quake.bmp |
Author: | Baker [ Sun Oct 09, 2005 7:13 pm ] |
Post subject: | |
The screenshots above used 50% console resolution. Example: c:\quake\joequake-gl.exe -width 640 -height 480 -conwidth 320 -conheight 240 or at higher resolution ... c:\quake\joequake-gl.exe -width 1024 -height 768 -conwidth 512 -conheight 384 |
Author: | Ranger [ Mon Oct 10, 2005 12:18 pm ] |
Post subject: | |
i'd like to thank Baker for all the nice help he's doing for Joequake, he has made several installers such as the Quake Retexturing Project Double Resolution Pack, Wood's CTF Pack, Qrack 1.53 and The Aerowalk Texture Pack. And even now Baker is still working on a Joequake Launcher so we should thank Baker for all the nice things he's doing for Joequake |
Author: | Canadian*Sniper [ Mon Oct 10, 2005 2:31 pm ] |
Post subject: | |
This is probably just his hobby right now when he doesn't feel like earning $$$, so him getting joequake updated and functional must be good enough to make him smile. None the less, thanks for the purdy graphics but I do want lava/slime steam |
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