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Boxes of Shells, Nails, Cells and Rockets
http://runequake.com/forums/viewtopic.php?f=9&t=879
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Author:  Baker [ Mon Sep 12, 2005 5:22 pm ]
Post subject:  Boxes of Shells, Nails, Cells and Rockets

I finally figured out why I was having trouble using non-box style cell packs like those in Telejano and maybe Tenebrae.

The models are not .mdl, they are those .bsp files like b_rock0.bsp (I was aware of this, but wasn't thinking about it at the time).

So ... I decided to copy those into joequake/maps

I start JoeQuake and get ...

Image

mod_loadbrushmodel: maps/b_rock0.bsp has wrong version number (860898377 should be 29).

So what do I need to do to be able to use them?

Here is the b_rock0.bsp for anyone who needs it to experiment:

b_rock0.bsp (goes in joequake/maps folder)

Author:  IEEE 802.11 [ Mon Sep 12, 2005 6:59 pm ]
Post subject: 

You might have to recreate them in a map editor, and remember to get their origin's right, normally the upper left back corner is at '0 0 0'. I once used a BSP object in my Halloween RuneQuake mod (to render the final boss, a giant 56k modem).

Author:  Aquashark [ Tue Sep 13, 2005 2:25 am ]
Post subject: 

i think it was done with other editor, for another engine.. i remember a similar error (<xxxx> should be 29) when trying quake2/3 maps in qw :D

..or what he said with the origins :)

Author:  Zop [ Tue Sep 13, 2005 2:22 pm ]
Post subject: 

I got this error when I first tried to run patched ctf levels that I qbsp'd (patched) myself (just the first episode's maps had this problem). Someone sent me their patched levels, and that was good enough for the problem...

Author:  Jozsef [ Fri Sep 16, 2005 3:12 pm ]
Post subject: 

this is an .md3 file, not a .bsp

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