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Interested in this lightning?
http://runequake.com/forums/viewtopic.php?f=9&t=828
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Author:  Capt. Howdy [ Wed Aug 10, 2005 12:25 am ]
Post subject:  Interested in this lightning?

This is from Ezquake with these settings

Image

gl_coronas 0
gl_lightning 1
gl_lightning_size 1 //1-X
gl_lightning_sparks 0.4 //0-X
gl_particle_trail_detail 100

Ezquake and Joequake are both based on Fuhquake so it might be easy to do if interested.
Is there a cvar to turn off the light on the end of the rockets? It looks like gl_flashblend but that one isn't it.

Author:  yellow#5 [ Thu Aug 11, 2005 2:47 pm ]
Post subject: 

That effect looks really nice. It looks like the same qmb effect that's in joequake/qrack but just with a different sprite. Am I right? The original qmb one joequake comes with is pretty unsatisfying, as it basically looks like silly string. I tried making a snazzier one, here's the best I could come up with (I believe sput included this in his pak0 for qrack?):

Image
(btw to use this put it in /joequake/textures/particles)

here it is in action:
Image

Author:  Capt. Howdy [ Fri Aug 12, 2005 4:11 am ]
Post subject: 

I think the lightning came from Amfquake, but Ezquake has those cvars listed that allow you to change it. Speaking of qmb, the new rocket trail is very nice and I haven't seen it yet in any other engine.

Author:  Jozsef [ Fri Aug 12, 2005 3:17 pm ]
Post subject: 

Quote:
Is there a cvar to turn off the light on the end of the rockets? It looks like gl_flashblend but that one isn't it.


r_rocketlight 0
gl_flashblend toggles between ugly and not ugly bubble lights :)

Author:  Capt. Howdy [ Sat Aug 13, 2005 5:55 am ]
Post subject: 

What I mean is this orange light shown here:
Image
R_rocketlight turns on/off the ambient light on the walls as the rocket flies past. I have an ATI card. Nvidia any different?

Author:  Jozsef [ Sat Aug 13, 2005 3:09 pm ]
Post subject: 

aww yea i get it now. Damn it was so long ago when I did the last update...i had forgotten about these things *sigh*
I've removed this a long ago from the upcoming version. This was just something i tried to make the QMB rocket trail similar to the Q3 ones, nevermind. Well, I believe you are unable to disable that glow unless you turn QMB particles off, sorry. The new version will be not using that.

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