Not that I've figured out, Rune of Cloaking fakes a hue too. I've tried a lot of different JoeQuake shift settings and can't seem to eliminate it.
I talked to Bam about this.
Rune Quake Quake C code wrote:
settings.qc(661): string CSHIFT_BLIND = "v_cshift 256 256 256 200\n";
settings.qc(662): string CSHIFT_CLOAK = "v_cshift 0 0 0 75\n";
settings.qc(663): string CSHIFT_FREEZE = "v_cshift 50 50 256 100\n";
settings.qc(664): string CSHIFT_NONE = "v_cshift 0 0 0 0\n";
settings.qc(665): string CSHIFT_SHIELD = "v_cshift 100 100 0 100\n";
I'm not sure this is a JoeQuake issue, it might be considered a RuneQuake issue.
I am certain this happens in other non-ProQuake clients.
Remember how ProQuake was totally immune to flash grenades, but, for example XQuake wasn't.
Someone who knows more than me would have to make that determination.
I just know where the code is because Bam pointed it out when I asked him about it.
Edit = Confirmed on Shmack 26002 using ancient clients, regular GLQuake and WinQuake have hues when stuck in ice, using cloak or shield. ProQuake doesn't seem to do v_cshift's. Which is why someone who is a longtime ProQuake user would notice that when using JoeQuake
Makes one wonder ... Since a lot of players don't even get the shifts, why have them?