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Suggestion Full Keypad Support
http://runequake.com/forums/viewtopic.php?f=9&t=814
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Author:  Baker [ Thu Jul 28, 2005 3:44 pm ]
Post subject:  Suggestion Full Keypad Support

Full Keypad Support

From Sons Quake wrote:
KP_1 through KP_9
CAPSLOCK
KP_NUMLOCK
KP_SLASH // Notes like this by Baker
KP_STAR // asterisk
KP_MINUS
KP_HOME // numeric 7
KP_UPARROW //numeric 8
KP_PGUP //numeric 9
KP_PLUS
KP_LEFTARROW // 4
KP_RIGHTARROW //6
KP_END //1
KP_PGDN //2
KP_ENTER //3
KP_INS //0
KP_DEL //.


I actually suggested this once long ago and forgot I suggested it. :D

I don't use the keypad, but I know players that do and it makes them hard for them to use JoeQuake because they have to not use those keys anymore (Sons Quake has full keypad support).

Author:  Jozsef [ Tue Aug 02, 2005 5:51 am ]
Post subject: 

Hmmm I thought I added this already... but can't remeber and I can't check it out right now. We'll see...

Author:  Baker [ Tue Aug 02, 2005 10:59 pm ]
Post subject: 

I just checked keys.c and keys.h and it doesn't look like any new keys (except for CAPSLOCK) were added.

You might consider adding MOUSE4 in there too, heh :D :D

Code:
// mouse buttons generate virtual keys
#define   K_MOUSE1      200
#define   K_MOUSE2      201
#define   K_MOUSE3      202


I just mention that because ProQuake supports 4 mouse buttons and I'd like users of other engines to be able to seamlessly switch to JoeQuake.

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