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Suggestion Full Keypad Support http://runequake.com/forums/viewtopic.php?f=9&t=814 |
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Author: | Baker [ Thu Jul 28, 2005 3:44 pm ] |
Post subject: | Suggestion Full Keypad Support |
Full Keypad Support From Sons Quake wrote: KP_1 through KP_9
CAPSLOCK KP_NUMLOCK KP_SLASH // Notes like this by Baker KP_STAR // asterisk KP_MINUS KP_HOME // numeric 7 KP_UPARROW //numeric 8 KP_PGUP //numeric 9 KP_PLUS KP_LEFTARROW // 4 KP_RIGHTARROW //6 KP_END //1 KP_PGDN //2 KP_ENTER //3 KP_INS //0 KP_DEL //. I actually suggested this once long ago and forgot I suggested it. I don't use the keypad, but I know players that do and it makes them hard for them to use JoeQuake because they have to not use those keys anymore (Sons Quake has full keypad support). |
Author: | Jozsef [ Tue Aug 02, 2005 5:51 am ] |
Post subject: | |
Hmmm I thought I added this already... but can't remeber and I can't check it out right now. We'll see... |
Author: | Baker [ Tue Aug 02, 2005 10:59 pm ] |
Post subject: | |
I just checked keys.c and keys.h and it doesn't look like any new keys (except for CAPSLOCK) were added. You might consider adding MOUSE4 in there too, heh Code: // mouse buttons generate virtual keys
#define K_MOUSE1 200 #define K_MOUSE2 201 #define K_MOUSE3 202 I just mention that because ProQuake supports 4 mouse buttons and I'd like users of other engines to be able to seamlessly switch to JoeQuake. |
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