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GL_LoadTextures Error? http://runequake.com/forums/viewtopic.php?f=9&t=791 |
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Author: | Baker [ Wed Jul 13, 2005 11:28 pm ] |
Post subject: | GL_LoadTextures Error? |
After loading 16 to 50 different custom maps with textures enabled, I always hit this particular error: I don't think it is a big deal or anything, there's no pattern to maps that cause the problem. It could be any map large or small, it's unpredictable and only occurs after I load a lot of them. But, I never see this problem except when I am testing a ton of custom maps and have never seen it when playing a game. |
Author: | Mandel [ Thu Jul 14, 2005 5:19 am ] |
Post subject: | |
Heh I also get that when I test a ton of custom maps. I *think* what fuh explains in the following link is connected to this; http://www.quakesrc.org/forums/viewtopic.php?t=5155 |
Author: | aguirRe [ Thu Jul 14, 2005 5:52 am ] |
Post subject: | |
Yes, JoeQuake (and many other engines) doesn't release any of the OpenGL texes while running, therefore you hit this limit after loading many [different] maps in e.g. a script. FitzQuake, DarkPlaces and all my engines release most or all of the texes between maps. However, there are also other limits that will prevent loading too many maps in one session. |
Author: | Baker [ Thu Jul 14, 2005 11:05 am ] |
Post subject: | |
Mandel wrote: Heh I also get that when I test a ton of custom maps.
I *think* what fuh explains in the following link is connected to this; http://www.quakesrc.org/forums/viewtopic.php?t=5155 Thanks. That was very informative. Looks like this error would never happen when playing Quake then unless you played 12 hours straight. I think I tested 300 maps yesterday and without JoeQuake, that would have been extremely painful to do. |
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