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GL_LoadTextures Error?
http://runequake.com/forums/viewtopic.php?f=9&t=791
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Author:  Baker [ Wed Jul 13, 2005 11:28 pm ]
Post subject:  GL_LoadTextures Error?

After loading 16 to 50 different custom maps with textures enabled, I always hit this particular error:

Image

I don't think it is a big deal or anything, there's no pattern to maps that cause the problem. It could be any map large or small, it's unpredictable and only occurs after I load a lot of them.

But, I never see this problem except when I am testing a ton of custom maps and have never seen it when playing a game.

Author:  Mandel [ Thu Jul 14, 2005 5:19 am ]
Post subject: 

Heh I also get that when I test a ton of custom maps.

I *think* what fuh explains in the following link is connected to this; http://www.quakesrc.org/forums/viewtopic.php?t=5155

Author:  aguirRe [ Thu Jul 14, 2005 5:52 am ]
Post subject: 

Yes, JoeQuake (and many other engines) doesn't release any of the OpenGL texes while running, therefore you hit this limit after loading many [different] maps in e.g. a script.

FitzQuake, DarkPlaces and all my engines release most or all of the texes between maps. However, there are also other limits that will prevent loading too many maps in one session.

Author:  Baker [ Thu Jul 14, 2005 11:05 am ]
Post subject: 

Mandel wrote:
Heh I also get that when I test a ton of custom maps.

I *think* what fuh explains in the following link is connected to this; http://www.quakesrc.org/forums/viewtopic.php?t=5155


Thanks. That was very informative.

Looks like this error would never happen when playing Quake then unless you played 12 hours straight.

I think I tested 300 maps yesterday and without JoeQuake, that would have been extremely painful to do. :)

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