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Light Problems 2!! http://runequake.com/forums/viewtopic.php?f=9&t=535 |
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Author: | Mandel [ Fri Oct 15, 2004 6:38 am ] |
Post subject: | Light Problems 2!! |
I'm getting a strange light problem with Joequake-gl. Don't know what's causing it, and nobody I've asked so far has seen it before. I'm getting it every time i start joequake-gl... Take a look at these screenshots. It's big in resolution so i made a link instead of inserting the picture here. http://www.mandelmassa.net/images/oddlights.jpg It looks like this for a while. What map I use doesn't matter. After a while it disappears automatically. I can also make it go away by for example firing a rocket. On start.bsp it goes away by itself when a lavaball shoots from the hard skill lava pool. It doesn't matter if i use lit files or not. Hope somebody knows how to make this go away! |
Author: | sputnikutah [ Fri Oct 15, 2004 8:16 pm ] |
Post subject: | |
looks like this when u disable dynamic lights with lit files enabled? or is it the other way around? I get this but only if i turn off one of these settings after the map has already loaded. Try r_dynamic 1 and enable colored lights.. or both off. Otherwise it maybe a driver issue... |
Author: | Mandel [ Sat Oct 16, 2004 5:27 am ] |
Post subject: | |
It looks like this for a minute when I start Joequake no matter what combination of dynamic lighting and lit files I use. And I use the latest (61.77) drivers for the geforce 440-MX i have. But indeed I do agree it might be driver related. Damn, I don't want to downgrade |
Author: | Mandel [ Wed Feb 02, 2005 5:01 am ] |
Post subject: | |
This problem disappeared btw... There is a slider in the driver settings for my graphics card where I can choose Quality, Performance, or High Performance. I had it set to High Performance, but setting it to Performance was enough to make JoeQuake look like it should. Good. I'm happy. |
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