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GL_Upload8: image too big http://runequake.com/forums/viewtopic.php?f=9&t=532 |
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Author: | Tribal [ Mon Oct 11, 2004 7:43 pm ] |
Post subject: | GL_Upload8: image too big |
I was trying to load a hexen2 model into quake but i aways got the message: "GL_Upload8: image too big"!!! then i search in the engine files about it and changed some things: void GL_Upload8 (byte *data, int width, int height, int mode) { // static unsigned trans[640*480]; static unsigned trans[800*600]; (this) (...) (and this) // if (size * 4 > sizeof(trans)) // Sys_Error ("GL_Upload8: image too big"); now the model loads perfectly what have i done? this things loads the texture from the models? will be any problems to the game because i made this changes??? |
Author: | Jozsef [ Sat Oct 16, 2004 6:55 am ] |
Post subject: | |
well, I searched through the original hexen2 models and didn't found any bigger skins than 640x480 and also the hexen2 engine supports a maximum of 640x480 size skins, so it _should_ cause an error in hexen2 either. Could you send this model? |
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