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Segmentation fault (Linux joequake) http://runequake.com/forums/viewtopic.php?f=9&t=526 |
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Author: | greenlit [ Thu Sep 30, 2004 9:40 pm ] |
Post subject: | Segmentation fault (Linux joequake) |
When I attempt to run glx or x11. At first it complained about not having libfmod, I downloaded that and now this happens. Code: ./joequake-gl.glx
Added packfile ./id1/pak0.pak (339 files) Added packfile ./id1/pak1.pak (85 files) Added packfile ./joequake/pak0.pak (9 files) Console initialized Segmentation fault I compiled from source and get the same results. I was able to run X11 on the previous release(0.13 I believe). I have no problems running qw clients (fuhquake mqw). System: AMD Tbird 1ghz Mandrake 10 -kernel 2.6.3-15mdk (usb 500hz patched) Geforce 2 GTS (driver:NVIDIA-Linux-x86-1.0-5336) XFree86-4.3-32.2.100mdk I'm not sure if there are any debug options or anything in joequake that I can do to provide more info. Please, let me know what addtional information i can provide. Thanks |
Author: | Jozsef [ Fri Oct 01, 2004 2:10 pm ] |
Post subject: | |
are you using libfmod-3.73.so? |
Author: | greenlit [ Fri Oct 01, 2004 5:31 pm ] |
Post subject: | |
Jozsef wrote: are you using libfmod-3.73.so?
Yes. That's the one I'm using. There wasn't any install info in the tar I downloaded. I just extracted libfmod-3.73.so to /usr/lib/ . Just downloaded the game racer which uses fmod..sound works ok with it. so I guess fmod is OK. |
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