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 Post subject: GL_Upload8: image too big
PostPosted: Mon Oct 11, 2004 7:43 pm 
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Joined: Sat Jul 31, 2004 1:33 am
Posts: 17
I was trying to load a hexen2 model into quake but i aways got the message:
"GL_Upload8: image too big"!!!

then i search in the engine files about it and changed some things:

void GL_Upload8 (byte *data, int width, int height, int mode)
{
// static unsigned trans[640*480];
static unsigned trans[800*600]; (this)
(...)

(and this)

// if (size * 4 > sizeof(trans))
// Sys_Error ("GL_Upload8: image too big");

now the model loads perfectly :)
what have i done? this things loads the texture from the models?
will be any problems to the game because i made this changes???


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PostPosted: Sat Oct 16, 2004 6:55 am 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
well, I searched through the original hexen2 models and didn't found any bigger skins than 640x480 and also the hexen2 engine supports a maximum of 640x480 size skins, so it _should_ cause an error in hexen2 either. Could you send this model?


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