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How do i implement custom charsets in JoeQuake? http://runequake.com/forums/viewtopic.php?f=9&t=521 |
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Author: | desh [ Fri Sep 24, 2004 5:35 pm ] |
Post subject: | How do i implement custom charsets in JoeQuake? |
Can someone help me with this? I've tried renaming it conchars.png and placing it in the gfx/textures/wad folder. I've also tried renaming in charset.png and placing it in the same folder. If anyone can help me out, that would be excellent. thanks. |
Author: | Capt. Howdy [ Sat Sep 25, 2004 12:15 am ] |
Post subject: | |
You need to add it to your autoexec. For example we have "whatever.png". Put it in Joequake\textures\charsets and add loadcharset whatever to your autoexec. |
Author: | Tribal [ Sat Sep 25, 2004 12:19 am ] |
Post subject: | |
First you have to create a "charsets" folder inside "textures" and now put the charset.png inside like this: textures/charsets/charset.png now you type at the console "loadcharset charset.png" (without the quotes) and bingo! this way you can have charset1.png, charset2.png, charset3.png and etc... |
Author: | Tribal [ Sat Sep 25, 2004 12:20 am ] |
Post subject: | |
oh, well... Capt. Howdy just put the answer right before me |
Author: | desh [ Mon Sep 27, 2004 1:08 pm ] |
Post subject: | |
thanks, i couldn't find any documentation on how to implement that. |
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