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MD2 support??? http://runequake.com/forums/viewtopic.php?f=9&t=513 |
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Author: | Tribal [ Thu Sep 16, 2004 2:30 pm ] |
Post subject: | MD2 support??? |
Everytime i try to load my mod (wich has md2 models) i get this error: Mod_LoadBrushModel: progs/***.md2 has wrong version number (844121161 should be 29) (*** is the name of any model that i want to load ) what is happening here? Joequake doesnt have md2 support? |
Author: | sputnikutah [ Thu Sep 16, 2004 11:42 pm ] |
Post subject: | |
i dont think so... doing a "find in all files" search in my source i come up empty for md2 i'd rather see md3, but md2 should be easier to implement...? |
Author: | Jozsef [ Fri Sep 17, 2004 2:41 pm ] |
Post subject: | |
well, md2 isn't as popular as md3, but ATM I'm not planning to add any of them. |
Author: | sputnikutah [ Fri Sep 17, 2004 9:26 pm ] |
Post subject: | |
I agree with Joe, this engine isnt the all under the sun gimme a piece of the pie! for god's sakes, Joe has really done a Great job in bringing this engine to light! ok no im not barking at you Trib! But i wanna take a minute to Acknowlege Joe's effort, KUDOS! damnit! Yet, in the meantime, im trying to add md3 and md2 support to my jqpro (why?! who knows) Tib, maybe u can have a *special* compile to support your mod?!! (edit: ok maybe i had too many beers:P) |
Author: | Tribal [ Sun Sep 19, 2004 1:35 am ] |
Post subject: | |
i dont really like md2 models, anyway in fact, i hate those jelly-like-monsters... I'll make my mod with mdl models only (this way i fell more "oldschool")! thanx |
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