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cl_truelighting http://runequake.com/forums/viewtopic.php?f=9&t=511 |
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Author: | Kay [ Fri Sep 10, 2004 3:20 pm ] |
Post subject: | cl_truelighting |
I have cl_truelightning "1" in autoexec.cfg. When I start a map from the menu, single player etc etc....I have correctly displayed shaft. But when I restart/record a map, cl_truelightning will be "0", and I it doesnt matter if I set this to "1". I will still have the normal "laggy" shaft. Is this something you intended to be disabled in speedruns? Or am I doing something wrong? Btw: yes I think that cl_truelightning "1" is a big advantage in speedruns, espesially for those who do 100% (compared to older days with laggy shaft). But I guess since we have alot faster computer nowadays, that is a big advantage also. |
Author: | Jozsef [ Sat Sep 11, 2004 3:37 pm ] |
Post subject: | |
it's denied, coz it'd be cheat. |
Author: | Kay [ Tue Sep 14, 2004 1:07 am ] |
Post subject: | |
Ahh. Ok! I agree that it would be cheating. But damn that straight shaft feels nice =) Thx for clearing that up for me. |
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