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hullo joe http://runequake.com/forums/viewtopic.php?f=9&t=503 |
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Author: | sidd [ Fri Aug 27, 2004 3:09 am ] |
Post subject: | hullo joe |
I dont like to pester, but here are a few suggestions would be very useful to me. i dont know how other people feel about them. These are mainly things that I wanted when I was coding a demo browser/manager/player app thing. * a seperate command to quit immediatly without prompting (so, for example, i could stuff it at the end of blah.dem before i ran "joequake-gl.exe +playdemo blah". Joequake would run, play the demo, and then leave again automajikally). Or alternatively, a command to play a demo and then quit without prompting. [EDIT] OOPS! sorry, i should have searched first, i see this has already been implemented * a command to play a list of demo's, one after another (would need to somehow ignore "playdemo" stuffedtext at the end of demo files, that could be tricky) * command to change the game directory. currently i *THINK* this can only be done by either playing a demo, or changing directory in the demo menu and leaving again, but i might be wrong about that :/. -george dickeson |
Author: | Jozsef [ Fri Aug 27, 2004 3:57 pm ] |
Post subject: | |
Quote: a command to play a list of demo's, one after another Well, if there's no "playdemo <stufftext>" at the end of the demo, you can just use the "startdemos <demo1> ..." command. Quote: command to change the game directory
Important, I forgot to write this in the changelog, but I've added a command called "gamedir <dirname>" to change the game directory dinamically. I know this was already inside the previous versions of the engine (from the demos menu), but now I changed this: browsing inside the demos menu WON'T change the game dir. Use the above mentioned command instead. |
Author: | sidd [ Fri Aug 27, 2004 9:50 pm ] |
Post subject: | |
hey wow.. neeto i think i can easily make use of that startdemos command by removing the startdemo's by hand when i launch my temp demos. And everything else i wanted, is already there! Thanks alot! |
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