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Creating a new explosion effect!
http://runequake.com/forums/viewtopic.php?f=9&t=498
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Author:  Tribal [ Sun Aug 22, 2004 4:24 pm ]
Post subject:  Creating a new explosion effect!

I just finish to add some new effects messing up with your engine :P
all are very simple, just created a MOD_LASER for lasers trails, add MOD_LAVABALL to k_spike with ALT_ROCKET_TRAIL, and changed some lines in voor_trail :)

Also, i add a new explosion effect to vore's balls merging the teleport effect and spawn (tarbaby) explosion and changing its colors to purple(looks more apropriated for that purple balls)...
I called this new explosion TE_VOREXPLOSION and i had to call it from qc
but my question is: there's any way to call this effect without use qc? just using the engine itself? something like "when call TE_EXPLOSION check if was called by ShalMissileTouch and change it for TE_VOREXPLOSION"
how do i say to engine what is a ShalMissileTouch?

here are some screenies from these changes:

http://i.domaindlx.com/tribalforces/joequake001.jpg
http://i.domaindlx.com/tribalforces/joequake002.jpg
http://i.domaindlx.com/tribalforces/joequake003.jpg
http://i.domaindlx.com/tribalforces/joequake004.jpg
http://i.domaindlx.com/tribalforces/joequake005.jpg
http://i.domaindlx.com/tribalforces/joequake006.jpg
http://i.domaindlx.com/tribalforces/joequake007.jpg
http://i.domaindlx.com/tribalforces/joequake008.jpg
http://i.domaindlx.com/tribalforces/joequake009.jpg
http://i.domaindlx.com/tribalforces/joequake010.jpg
http://i.domaindlx.com/tribalforces/joequake011.jpg
http://i.domaindlx.com/tribalforces/joequake012.jpg

Author:  stuart [ Mon Aug 23, 2004 6:45 am ]
Post subject: 

they are awesome, great work but i think you should remove those one for laser becose it doesn't normally leaves trials

Author:  sputnikutah [ Tue Aug 24, 2004 1:00 am ]
Post subject: 

nice job!

i like the colors too :)

beats seeing amber over and over, the explosions match the color of the vorpol ball :)

once u start modifying the engine for your own needs, you cant stop, its just too damn fun! ;)

Author:  Jozsef [ Fri Aug 27, 2004 3:49 pm ]
Post subject: 

Quote:
once u start modifying the engine for your own needs, you cant stop, its just too damn fun!


heh, that's right :)

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