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Creating a new explosion effect! http://runequake.com/forums/viewtopic.php?f=9&t=498 |
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Author: | Tribal [ Sun Aug 22, 2004 4:24 pm ] |
Post subject: | Creating a new explosion effect! |
I just finish to add some new effects messing up with your engine all are very simple, just created a MOD_LASER for lasers trails, add MOD_LAVABALL to k_spike with ALT_ROCKET_TRAIL, and changed some lines in voor_trail Also, i add a new explosion effect to vore's balls merging the teleport effect and spawn (tarbaby) explosion and changing its colors to purple(looks more apropriated for that purple balls)... I called this new explosion TE_VOREXPLOSION and i had to call it from qc but my question is: there's any way to call this effect without use qc? just using the engine itself? something like "when call TE_EXPLOSION check if was called by ShalMissileTouch and change it for TE_VOREXPLOSION" how do i say to engine what is a ShalMissileTouch? here are some screenies from these changes: http://i.domaindlx.com/tribalforces/joequake001.jpg http://i.domaindlx.com/tribalforces/joequake002.jpg http://i.domaindlx.com/tribalforces/joequake003.jpg http://i.domaindlx.com/tribalforces/joequake004.jpg http://i.domaindlx.com/tribalforces/joequake005.jpg http://i.domaindlx.com/tribalforces/joequake006.jpg http://i.domaindlx.com/tribalforces/joequake007.jpg http://i.domaindlx.com/tribalforces/joequake008.jpg http://i.domaindlx.com/tribalforces/joequake009.jpg http://i.domaindlx.com/tribalforces/joequake010.jpg http://i.domaindlx.com/tribalforces/joequake011.jpg http://i.domaindlx.com/tribalforces/joequake012.jpg |
Author: | stuart [ Mon Aug 23, 2004 6:45 am ] |
Post subject: | |
they are awesome, great work but i think you should remove those one for laser becose it doesn't normally leaves trials |
Author: | sputnikutah [ Tue Aug 24, 2004 1:00 am ] |
Post subject: | |
nice job! i like the colors too beats seeing amber over and over, the explosions match the color of the vorpol ball once u start modifying the engine for your own needs, you cant stop, its just too damn fun! |
Author: | Jozsef [ Fri Aug 27, 2004 3:49 pm ] |
Post subject: | |
Quote: once u start modifying the engine for your own needs, you cant stop, its just too damn fun!
heh, that's right |
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