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upcoming stuff - I decided ATM
http://runequake.com/forums/viewtopic.php?f=9&t=328
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Author:  Jozsef [ Thu Nov 20, 2003 9:23 am ]
Post subject:  upcoming stuff - I decided ATM

- restore previous automatically execing quake.rc at the beginning.
- add map groups folder.
- add CTRL+V into the console.
- add QMB particles configuration submenu in video options menu.
- get "writeconfig" command to save ALL cvars into a .cfg file. Satisfied?
- upload joequake_wad.zip *sigh* :oops:
- receiving positive feedback at RuneCentral 8) ehh ehh
and MORE!!!

ohh, and the release date.... dunno. "when it's done" :wink:

cheers

Author:  Chuck [ Thu Nov 20, 2003 10:57 am ]
Post subject: 

Quote:
upload joequake_wad.zip


Lol, I feel for you.

Author:  dodada90 [ Thu Nov 20, 2003 5:32 pm ]
Post subject: 

that all sounds GREAT! i cant wait :)

*sooo happy you took my ideas*

and umm "joeq_wad.zip" is uploaded i would guess its the same as "joequake_wad.zip" right? cos thats what i've been using, i just copyed the link and pasted it into IE with "joeq_wad.zip" as the file.. i forget how i found that..

i just HAD the file from awhile ago when i was downloading every Quake port i could.. tho i didnt get to JoeQuake untill a few weeks ago.. and dame is it the best!!!

thanks for all the fun i've had/will have with Quake/JoeQuake.. YOU RULE :)

Author:  suicidal [ Thu Nov 20, 2003 10:43 pm ]
Post subject: 

"- add CTRL+V into the console. "

yesssssssssss!!!!!!!!!

Author:  Jozsef [ Fri Nov 21, 2003 3:07 pm ]
Post subject: 

Nah, joeq_wad.zip is an old file, this newer is a _complete_ wad pack with all HUD images needed. Some of them made by me, and the rest by others I found over the net. If you can/wish to make better/other ones, feel free, It's highly appreciated.

oh btw, It's uploaded now :)
http://delfin.unideb.hu/~sj0002/joequake_wad.zip

Author:  toyo_mr2 [ Fri Nov 21, 2003 6:07 pm ]
Post subject: 

With the new HUD wad and cl_sbar set to 1 (original HUD), the ammo count is drawn over the older number.

toyo

Author:  sputnikutah [ Fri Nov 21, 2003 10:31 pm ]
Post subject: 

ah sweet :P can you comment //joe (v14)
version on your new changes? ah i know it might be only for any1 like me modifying code after 13 but.. ill have to send u my 13dev source that has the freelook code for demo viewing :)
hmm btw i tried to fix that flame0 bug but ended up wrecking it what exactly did u do to fix that bug?

Author:  Jozsef [ Sat Nov 22, 2003 3:51 pm ]
Post subject: 

I made a new torch model by myself, with removing the yellow flame triangles from the original (now, that finally the Quake Model Editor isn't shareware any more). I will send you a mail about the exact modifications.

oh btw,
recently I'm getting JoeQuake to cooperate with Nehahra, so prepare for an upcoming Nehahra-JoeQuake in the near future.
If you dunno what's Nehahra, go here:
http://www.planetquake.com/nehahra/

Author:  sputnikutah [ Sat Nov 22, 2003 9:53 pm ]
Post subject: 

#1, OMG QME isnt shareware anymore?! FREEWHERE ?!! hehe

#2, OMG! Neherablahblah?! um, waith thats something else. but still i know what your talking about and that will be cool!

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