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Joe ... Textures
http://runequake.com/forums/viewtopic.php?f=9&t=248
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Author:  Baker [ Sat Oct 25, 2003 5:49 pm ]
Post subject:  Joe ... Textures

Joe, where did you get those vibrant textures like in your "MTV video-like" AVI movie of you and other Quake players doing high skill stunts like triple rocket jumps, etc.

Do you have a download location for 1 or 2 of your favorite texture files? I will then post instructions on how players can get them up and running.


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images from Joe's AVI movie

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Image

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Author:  Jozsef [ Mon Oct 27, 2003 7:32 am ]
Post subject: 

you can either download the FuhQuake installer from http://www.fuhquake.net that contain most of the textures I used or try the Quake Retexturing project's page http://www.quake.cz/winclan/qe1 to get all kind of high resolution textures

Author:  Baker [ Mon Oct 27, 2003 10:53 am ]
Post subject: 

Joe, next time you stop in, could you explain how to use textures in JoeQuake so I can document it and provide links, etc. I downloaded FuhQuake to get the textures, but I have no idea on how to use them.

What folder do I put the textures in? Are there any other settings?

Author:  Jozsef [ Tue Oct 28, 2003 10:39 am ]
Post subject: 

Yeah, i should've created a detailed documentation about this... I didnt thought my engine will get this popularity :)
create a "textures" folder in your id1 or joequake directory and copy/extract all textures there. There are further possibility for gropuing textures:
/textures/bmodel - brushmodel textures, like health boxes, shell boxes, etc.
/textures/model - alias model textures, .mdl's
/textures/<mapname> - textures for given map, example ztndm3

Author:  Baker [ Tue Oct 28, 2003 11:08 am ]
Post subject: 

I'll post a walkthru on textures.

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