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Hypertechnical JoeQuake/QRack Question http://runequake.com/forums/viewtopic.php?f=9&t=1112 |
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Author: | Baker [ Mon May 01, 2006 6:30 am ] |
Post subject: | Hypertechnical JoeQuake/QRack Question |
I've played around with JoeQuake 0.15 and basically removed all the files from my c:\quake folder. Am I correct in believing the only files actually required for JoeQuake GL and JoeQuake software are the actual pak0.pak effects file and the ID software pak files? In other words, JoeQuake does not need any of these files: Quote: cwsdpmi.exe
fxmemmap.vxd genvxd.dll glquake.exe <----obviously not mgenvxd.vxd pdipx.com pmpro16.dll pmpro32.dll q95.bat qlaunch.exe <----obviously not quake.exe <----obviously not quakeudp.dll wdir16.dll wdir32.dll wdirnop.com wdirnop.pif winquake.exe <----obviously not wq.bat <----obviously not So all these dll files and vxd files are irrelevant for the functioning of JoeQuake and QRack correct? Meaning that ... c:\quake\joequake.exe c:\quake\joequake-gl.exe c:\quake\glqrack.exe c:\quake\joequake\pak0.pak and c:\quake\qrack\pak0.pak c:\quake\id1\(game data paks) Are actually the only *required* files for an operational JoeQuake/QRack install? (It's more fun to have dzip.exe and fmod.dll, of course) |
Author: | Baker [ Tue May 02, 2006 12:03 pm ] |
Post subject: | |
Self answered = None! .... excellent |
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