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Ingame server browser http://runequake.com/forums/viewtopic.php?f=9&t=1111 |
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Author: | JackHole [ Sun Apr 30, 2006 5:14 pm ] |
Post subject: | Ingame server browser |
I was wondering if you could implement a master server list for a ingame browser? Have a master server file which defaults to localhost. But you can add dns/ip to for searching for a master server list for the ingame server browser? Have favorites which is the default server file and Internet which would point to a server holding the master server file. What do you think? |
Author: | JackHole [ Thu Jun 01, 2006 6:41 pm ] |
Post subject: | |
no takers? |
Author: | Lardarse [ Tue Jun 06, 2006 12:23 pm ] |
Post subject: | |
The problem is that Quake doesn't use a "master server" system like Q3 and other more modern games do. |
Author: | Baker [ Tue Jun 06, 2006 1:08 pm ] |
Post subject: | |
Lardarse wrote: The problem is that Quake doesn't use a "master server" system like Q3 and other more modern games do.
Jackhole kind of has that covered http://www.quake1.net/qspy.txt |
Author: | JackHole [ Sun Jun 11, 2006 1:07 pm ] |
Post subject: | |
Thats why I am asking Joe if he could try such a thing. There is lots of server lists as Baker has pointed out. |
Author: | yellow#5 [ Fri Jun 16, 2006 3:54 am ] |
Post subject: | |
i've been desperately awaiting such a feature for ages. here's one idea the server browser we have on quakeone.com uses qstat to poll all the busy US servers at a regular interval, then saves it in a data file, which a php script reads for display on the site. rather than the engine running a test on each server maybe it would be easir for it just to read a date file like that off a webserver? |
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