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Black player and coop problems
http://runequake.com/forums/viewtopic.php?f=9&t=1110
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Author:  Mandel [ Tue Apr 25, 2006 12:42 pm ]
Post subject:  Black player and coop problems

Hey Jozsef,

What's up with the software version quake guy being black with the newest JoeQuake? I tried some cooping the other day, and Stubby was all black!! It does the same to myself in chase_active mode: http://mandelmassa.net/temp/blackdude.jpg.

Also, why can't we talk to eachother when paused at the very start of a coop demo? That's something we at SDA really miss.

Lotsa greetings!

Author:  Baker [ Tue Apr 25, 2006 1:18 pm ]
Post subject: 

Black player problem doesn't happen in coop mode on my machine in the software version with the settings and hardware I use. Just for reference purposes.

Image

Author:  Stubgaard [ Wed Apr 26, 2006 4:51 am ]
Post subject: 

Yeah, not being able to speak during pause is a tad annoying.

Also, there's another thing which needs to be fixed. In a coop session, only the server can unpause for some reason, if someone else tries to unpause things get messy. I can't tell you exactly what it is that happens as my technical knowledge isn't that great, but it'd be sweet if you could fix this :D

Author:  Mandel [ Wed May 10, 2006 2:47 am ]
Post subject: 

I see that you fixed the black player problem and I've heard it's possible to talk at the beginning of coops;

Nicely done Jozsef, thanks for that.

[Edit] btw, cheers for the cvar_savevars fix as well, much appreciated :)

Author:  Jozsef [ Wed May 10, 2006 1:01 pm ]
Post subject: 

hehe ok
yeah btw, who havent noticed it I had updated the project page.

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