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Black player and coop problems http://runequake.com/forums/viewtopic.php?f=9&t=1110 |
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Author: | Mandel [ Tue Apr 25, 2006 12:42 pm ] |
Post subject: | Black player and coop problems |
Hey Jozsef, What's up with the software version quake guy being black with the newest JoeQuake? I tried some cooping the other day, and Stubby was all black!! It does the same to myself in chase_active mode: http://mandelmassa.net/temp/blackdude.jpg. Also, why can't we talk to eachother when paused at the very start of a coop demo? That's something we at SDA really miss. Lotsa greetings! |
Author: | Baker [ Tue Apr 25, 2006 1:18 pm ] |
Post subject: | |
Black player problem doesn't happen in coop mode on my machine in the software version with the settings and hardware I use. Just for reference purposes. |
Author: | Stubgaard [ Wed Apr 26, 2006 4:51 am ] |
Post subject: | |
Yeah, not being able to speak during pause is a tad annoying. Also, there's another thing which needs to be fixed. In a coop session, only the server can unpause for some reason, if someone else tries to unpause things get messy. I can't tell you exactly what it is that happens as my technical knowledge isn't that great, but it'd be sweet if you could fix this |
Author: | Mandel [ Wed May 10, 2006 2:47 am ] |
Post subject: | |
I see that you fixed the black player problem and I've heard it's possible to talk at the beginning of coops; Nicely done Jozsef, thanks for that. [Edit] btw, cheers for the cvar_savevars fix as well, much appreciated |
Author: | Jozsef [ Wed May 10, 2006 1:01 pm ] |
Post subject: | |
hehe ok yeah btw, who havent noticed it I had updated the project page. |
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