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Weird JoeQuake Crash (CL_SMARTJUMP) http://runequake.com/forums/viewtopic.php?f=9&t=1004 |
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Author: | Baker [ Tue Dec 06, 2005 1:50 am ] |
Post subject: | Weird JoeQuake Crash (CL_SMARTJUMP) |
If I connect to QUAKE.IHOC.NET or XCTF.CLAN-RUM.ORG and then press the space bar to play, JoeQuake 1189 GL build crashes every time when cl_smartjump is 1. This only occurs with cl_smartjump 1. If cl_smartjump is 0, it does not crash. Strange. (Note: when you are connected to the IHOC or XCTF server, you are an observer -- kind of like flying around with NOCLIP --- until you press the space bar to join the game). |
Author: | sputnikutah [ Wed Dec 07, 2005 2:55 am ] |
Post subject: | |
looked in the source... original: Code: void IN_JumpUp (void) { if (cl_smartjump.value) KeyUp (&in_up); KeyUp (&in_jump); } fixed? Code: void IN_JumpUp (void)
{ if (cl_smartjump.value) KeyUp (&in_up); else //<--- R00k should this be added here? KeyUp (&in_jump); } |
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