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Weird JoeQuake Crash (CL_SMARTJUMP)
http://runequake.com/forums/viewtopic.php?f=9&t=1004
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Author:  Baker [ Tue Dec 06, 2005 1:50 am ]
Post subject:  Weird JoeQuake Crash (CL_SMARTJUMP)

If I connect to QUAKE.IHOC.NET or XCTF.CLAN-RUM.ORG and then press the space bar to play, JoeQuake 1189 GL build crashes every time when cl_smartjump is 1.


This only occurs with cl_smartjump 1. If cl_smartjump is 0, it does not crash.

Strange.

(Note: when you are connected to the IHOC or XCTF server, you are an observer -- kind of like flying around with NOCLIP --- until you press the space bar to join the game).

Author:  sputnikutah [ Wed Dec 07, 2005 2:55 am ]
Post subject: 

looked in the source...

original:
Code:
void IN_JumpUp (void)
{
   if (cl_smartjump.value)
      KeyUp (&in_up);
   KeyUp (&in_jump);
}


fixed?
Code:
void IN_JumpUp (void)
{
   if (cl_smartjump.value)
      KeyUp (&in_up);
   else //<--- R00k should this be added here?
      KeyUp (&in_jump);
}

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