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Quake III Models & Weapons http://runequake.com/forums/viewtopic.php?f=9&t=1001 |
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Author: | LockNLoad [ Sun Dec 04, 2005 11:08 am ] |
Post subject: | Quake III Models & Weapons |
Hey everyone, I finally got my q3 Ranger model working in Quake 1. But the problem is that the weapons aren't visible in his hands. I tried using md3 models, but it still didn't work. I even tried the Quake III weapons but it just ends up getting really messy lol. If anyone knows a Ranger Quake III model strictly made only for Quake 1 or weapon models that are visible in his hands I would glady appreciate it! |
Author: | Jozsef [ Sun Dec 04, 2005 3:33 pm ] |
Post subject: | |
the feature is not supported yet, since multimodeling support is only beta in the current version of JoeQuake. |
Author: | LockNLoad [ Sun Dec 04, 2005 4:08 pm ] |
Post subject: | |
oh ok, well I definitely look forward to that. JoeQuake is going to kick some serious ass |
Author: | woods [ Sun Dec 04, 2005 9:58 pm ] |
Post subject: | post model |
can you provide the model so I can give it a try... |
Author: | LockNLoad [ Mon Dec 05, 2005 5:13 pm ] |
Post subject: | |
sure, i'll zip and the player folder and the q3models folder to you if you give me your email address. |
Author: | RocketGuy [ Tue Dec 06, 2005 12:49 pm ] |
Post subject: | |
i would like to see it to. i sent you a personal message with my email. |
Author: | LockNLoad [ Tue Dec 06, 2005 1:18 pm ] |
Post subject: | |
here are some shots I took I think it looks real nice with the Quake 1 textures |
Author: | RocketGuy [ Tue Dec 06, 2005 1:37 pm ] |
Post subject: | |
wow! it looks awesome! cant wait till multimodeling is fully supported. |
Author: | DanLuke [ Thu Dec 29, 2005 12:12 pm ] |
Post subject: | |
how can i get this model????? |
Author: | Jozsef [ Thu Dec 29, 2005 3:36 pm ] |
Post subject: | |
get quake3 |
Author: | DanLuke [ Thu Dec 29, 2005 5:27 pm ] |
Post subject: | |
but can i transfer this q3 model to q1? |
Author: | Jozsef [ Sun Jan 01, 2006 5:43 pm ] |
Post subject: | |
create a progs/player/ folder in joequake dir. copy lower.md3, upper.md3 and head.md3 files from pak0.pk3/models/players/ranger/. then copy the animation.cfg and *_default.skin files too. then copy ranger.tga and ranger_h.tga to textures/q3models/ in joequake dir. and then, just enjoy |
Author: | jjim [ Sun Jan 01, 2006 7:03 pm ] |
Post subject: | |
This looks good - but how do you get third person view in joequake - lol - I have looked through all the cvars several times but must have missed the right one. |
Author: | Baker [ Mon Jan 02, 2006 1:17 am ] |
Post subject: | |
chase_active 1 |
Author: | jjim [ Mon Jan 02, 2006 4:36 am ] |
Post subject: | |
Thx - lol - I would never have guessed that one. |
Author: | Baker [ Mon Jan 02, 2006 7:11 am ] |
Post subject: | |
I know Either you know about that command or you don't, and if you don't there is simply no figuring it out on your own. |
Author: | DanLuke [ Mon Jan 02, 2006 7:34 am ] |
Post subject: | |
hmmm... please get me a link with this configurations... im not a programmer. im a designer! ill be very thankful!! thx |
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