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Quake III Models & Weapons
http://runequake.com/forums/viewtopic.php?f=9&t=1001
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Author:  LockNLoad [ Sun Dec 04, 2005 11:08 am ]
Post subject:  Quake III Models & Weapons

Hey everyone, I finally got my q3 Ranger model working in Quake 1. But the problem is that the weapons aren't visible in his hands. I tried using md3 models, but it still didn't work. I even tried the Quake III weapons but it just ends up getting really messy lol. If anyone knows a Ranger Quake III model strictly made only for Quake 1 or weapon models that are visible in his hands I would glady appreciate it! :P

Author:  Jozsef [ Sun Dec 04, 2005 3:33 pm ]
Post subject: 

the feature is not supported yet, since multimodeling support is only beta in the current version of JoeQuake.

Author:  LockNLoad [ Sun Dec 04, 2005 4:08 pm ]
Post subject: 

oh ok, well I definitely look forward to that. JoeQuake is going to kick some serious ass :twisted:

Author:  woods [ Sun Dec 04, 2005 9:58 pm ]
Post subject:  post model

can you provide the model so I can give it a try...

Author:  LockNLoad [ Mon Dec 05, 2005 5:13 pm ]
Post subject: 

sure, i'll zip and the player folder and the q3models folder to you if you give me your email address. :D

Author:  RocketGuy [ Tue Dec 06, 2005 12:49 pm ]
Post subject: 

i would like to see it to. i sent you a personal message with my email.

Author:  LockNLoad [ Tue Dec 06, 2005 1:18 pm ]
Post subject: 

here are some shots I took

Image

Image

I think it looks real nice with the Quake 1 textures :D

Author:  RocketGuy [ Tue Dec 06, 2005 1:37 pm ]
Post subject: 

wow! it looks awesome! cant wait till multimodeling is fully supported.

Author:  DanLuke [ Thu Dec 29, 2005 12:12 pm ]
Post subject: 

how can i get this model?????

Author:  Jozsef [ Thu Dec 29, 2005 3:36 pm ]
Post subject: 

get quake3

Author:  DanLuke [ Thu Dec 29, 2005 5:27 pm ]
Post subject: 

but can i transfer this q3 model to q1?

Author:  Jozsef [ Sun Jan 01, 2006 5:43 pm ]
Post subject: 

create a progs/player/ folder in joequake dir. copy lower.md3, upper.md3 and head.md3 files from pak0.pk3/models/players/ranger/. then copy the animation.cfg and *_default.skin files too. then copy ranger.tga and ranger_h.tga to textures/q3models/ in joequake dir. and then, just enjoy :)

Author:  jjim [ Sun Jan 01, 2006 7:03 pm ]
Post subject: 

This looks good - but how do you get third person view in joequake - lol - I have looked through all the cvars several times but must have missed the right one.

Author:  Baker [ Mon Jan 02, 2006 1:17 am ]
Post subject: 

chase_active 1

Author:  jjim [ Mon Jan 02, 2006 4:36 am ]
Post subject: 

Thx - lol - I would never have guessed that one.

Author:  Baker [ Mon Jan 02, 2006 7:11 am ]
Post subject: 

I know :D

Either you know about that command or you don't, and if you don't there is simply no figuring it out on your own. :D :D

Author:  DanLuke [ Mon Jan 02, 2006 7:34 am ]
Post subject: 

hmmm... please get me a link with this configurations... im not a programmer. im a designer!

ill be very thankful!!

thx

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