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 Post subject: Ingame server browser
PostPosted: Sun Apr 30, 2006 5:14 pm 
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Joined: Sun Mar 16, 2003 3:34 pm
Posts: 35
Location: Vancouver USA
I was wondering if you could implement a master server list
for a ingame browser?

Have a master server file which defaults to localhost.
But you can add dns/ip to for searching for a master server list
for the ingame server browser?

Have favorites which is the default server file
and Internet which would point to a server holding
the master server file.

What do you think?

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PostPosted: Thu Jun 01, 2006 6:41 pm 
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no takers?

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PostPosted: Tue Jun 06, 2006 12:23 pm 
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Joined: Sat Feb 18, 2006 1:27 pm
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Location: Bristol, UK
The problem is that Quake doesn't use a "master server" system like Q3 and other more modern games do.


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PostPosted: Tue Jun 06, 2006 1:08 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
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Location: Ohio
Lardarse wrote:
The problem is that Quake doesn't use a "master server" system like Q3 and other more modern games do.


Jackhole kind of has that covered :D

http://www.quake1.net/qspy.txt


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PostPosted: Sun Jun 11, 2006 1:07 pm 
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Thats why I am asking Joe if he could try such a thing.
There is lots of server lists as Baker has pointed out. :)

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PostPosted: Fri Jun 16, 2006 3:54 am 
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i've been desperately awaiting such a feature for ages.
here's one idea
the server browser we have on quakeone.com uses qstat to poll all the busy US servers at a regular interval, then saves it in a data file, which a php script reads for display on the site. rather than the engine running a test on each server maybe it would be easir for it just to read a date file like that off a webserver?


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