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 Post subject: player skins
PostPosted: Mon Oct 10, 2005 7:06 pm 
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How do I browse thru player skins with joequake? Couldn't find that in the feature section.

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PostPosted: Mon Oct 10, 2005 9:20 pm 
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There are player skins around . The bad news: you will have to set g_nocolor so the players would all look the same.

Alternative B: Get QME (Quake Model Editor) from Quake Terminus in the tools section and open the player model and use import skin to pull in another one.


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PostPosted: Mon Oct 10, 2005 10:15 pm 
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say i already have the player skin, how would I have it used so everyone looks like it?

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PostPosted: Mon Oct 10, 2005 10:32 pm 
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Jozsef wrote:
textures/models/player_0.<tga | png>

but you wont see it unless you use gl_nocolors 1


But if it is a model and not a skin ---> quake\joequake\progs\player.mdl


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PostPosted: Mon Oct 10, 2005 11:50 pm 
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anyway to keep the nocolors off so you can distinguish people?

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PostPosted: Tue Oct 11, 2005 12:35 am 
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nvm figured it out. Had to make my own mod :lol:

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PostPosted: Thu Oct 13, 2005 7:27 am 
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Canadian*Sniper wrote:
Had to make my own mod :lol:

There's some Quake 1 modelling tools still around such as Qview should you wish to check it out. Gives a 3D rendering of any Quake model.

http://www.planetquake.com/qview/

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PostPosted: Thu Oct 13, 2005 10:10 am 
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qview crashes too often and doesn't model skins correctly if they have the added trademark on the left.

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