Rune Central

The Official Rune Quake Message Board
It is currently Mon Dec 23, 2024 10:24 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Hook problems at Shmack
PostPosted: Sun Dec 12, 2004 8:14 pm 
Offline

Joined: Sun Dec 12, 2004 8:06 pm
Posts: 3
Somethings wrong with the hook at Shmack, getting lot's of misfires. It's happened a couple other times over the last few weeks too.

PD


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 12, 2004 9:03 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
How often do you encounter the problem? When you experience it again would you try the maps server (port 26001) and see if you have the same problem there? If the map is custom, type "impulse 2" (to join the game) and then vote for a standard level (type "start" in the console).

Also, how do you access hook (1 twice, hook-on, +hook)?

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Dec 12, 2004 10:52 pm 
Offline

Joined: Sun Dec 12, 2004 8:06 pm
Posts: 3
I use +hook

It seems to be working ok now, next time it happens I will test the other things you mention though.

PD


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jan 04, 2005 10:05 pm 
Offline
zop.runequake.com
User avatar

Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
What sort of misfire?

Not firing at all is caused by lag and packet loss, which also causes temporary stuck hooks (stuck to a wall, etc)

Personally, I've always noticed a bit of an aim problem with the hook at any server... I imagine it has to do with the limited number of angles, but eh.

_________________
a random mod server: zop.runequake.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jan 26, 2005 4:40 am 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
aiming problems?
This from lag or your sensitivity too high?

Only runequake servers or ctf ones too?

this could help maybe in the code in HookOn...

newhook.velocity = HOOK_TRAVEL_SPEED * aim (self, HOOK_TRAVEL_SPEED);


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: Google [Bot] and 51 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group