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 Post subject: Merry Christmas!
PostPosted: Tue Dec 25, 2007 2:45 am 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
HO HO HO!

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 Post subject: Re: Merry Christmas!
PostPosted: Tue Dec 25, 2007 11:19 am 
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Joined: Mon Nov 24, 2003 12:10 pm
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Merry Christmas Slot :)

Happy Holidays to all!


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 Post subject: Re: Merry Christmas!
PostPosted: Wed Dec 26, 2007 1:08 am 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
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Location: Palm Desert, CA
What did Slot buy us this year?

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 Post subject: Re: Merry Christmas!
PostPosted: Wed Dec 26, 2007 3:58 am 
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Merry Xmas everyone. :D

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 Post subject: Re: Merry Christmas!
PostPosted: Wed Dec 26, 2007 11:38 pm 
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Joined: Sun Mar 16, 2003 8:55 pm
Posts: 27
Location: Vancouver
Zop wrote:
What did Slot buy us this year?


Hopefully an installation of the anti-wall hack on shmack and other ports :twisted:

merry x-mas all

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 Post subject: Re: Merry Christmas!
PostPosted: Thu Dec 27, 2007 12:13 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Everyone wants the assurance of a fair game, or as close to an assurance as is possible.


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 Post subject: Re: Merry Christmas!
PostPosted: Fri Dec 28, 2007 4:09 pm 
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zop.runequake.com
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Ok, I'll bite. Who says no one is cheating?

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 Post subject: Re: Merry Christmas!
PostPosted: Fri Dec 28, 2007 9:42 pm 
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Joined: Sat Mar 15, 2003 11:43 pm
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This "anti-cheat" fix cannot be worked around. It reduces the amount of information sent by the server to the clients. Normally the server is a bit lazy and sends more entity position data than are absolutely necessary for the client to render the scene. "Cheating" clients can use the extra data to see around some corners or through some walls. This is a very limited form of "cheat" that only hardcore DM players seem to care about. The patch makes the server do some extra work to figure out the minimum entity position data necessary for the client to render correctly.


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 Post subject: Re: Merry Christmas!
PostPosted: Sat Dec 29, 2007 12:49 am 
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Joined: Fri Aug 19, 2005 10:35 pm
Posts: 96
billy joel said you should never argue with a crazy man.
in fact, how do we know that IHH really said that at all? someone could have hacked his forum account and is making illicit posts. perhaps all these posts are really from bots, and this whole forum is an advanced exercise in artificial intelligence. who is to say it isn't? in fact, i dont even know that this forum or the internet even exist; maybe someone is hacking my monitor to send all these crazy images and pieces of information to my eyes


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 Post subject: Re: Merry Christmas!
PostPosted: Sat Dec 29, 2007 2:29 am 
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Location: New Jersey, USA
Merry Christmas!

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 Post subject: Re: Merry Christmas!
PostPosted: Sat Dec 29, 2007 7:00 am 
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merry xmas everybody and happy holidays. :mrgreen:


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 Post subject: Re: Merry Christmas!
PostPosted: Sat Dec 23, 2023 4:08 am 
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Joined: Mon Dec 26, 2005 7:31 pm
Posts: 136
Wishing all Quakers a Merry Christmas 2023 and Happy New Year!

Kind regards
Monty

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 Post subject: Re: Merry Christmas!
PostPosted: Sat Dec 23, 2023 2:45 pm 
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Joined: Wed Sep 16, 2015 10:34 pm
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I can't believe wall-hack patch is still being mentioned nowadays - like who would need to even think of 'cheating'? By this time everyone should be whizzing thru the game. Outside of [Rune] Quake, every other fps game I played, almost all are pro's of some sort (ex. Quake Live). This place must be a real time-capsule :roll: and I mean that in a positive way :mrgreen:

I am also seeing a lot of potential players here - who should all get back to Quakin' maybe? Hehe. I had made a huge effort and life-change to get to playing this thing (wanting on a regular basis) LOL :lol: I been trying to funnel new players here thru some of my [Quake] YouTube videos. In fact, that is how I been found by QKeeperQ and Killa and been 'dragged' here lmao

Having said all this - a very Merry Xmas, Happy New Year and Holidays to all, with much prosperity and health and may I say - much healthy Quaking into the new year and beyond :up: Viva la Quake! :P

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