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 Post subject: 2X Runes!
PostPosted: Sat Apr 02, 2011 4:04 am 
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Joined: Fri Aug 10, 2007 3:52 pm
Posts: 20
Thanks Slot. It was a blast.


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 Post subject: Re: 2X Runes!
PostPosted: Sat Apr 02, 2011 12:05 pm 
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Joined: Mon Jan 05, 2009 9:39 pm
Posts: 79
Location: Victoria, B.C.
No shit, that was fun....enjoyed every minute!
:roll:


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 Post subject: Re: 2X Runes!
PostPosted: Sat Apr 02, 2011 11:50 pm 
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Joined: Wed Mar 16, 2005 11:51 am
Posts: 36
Location: Southwest Pennsylvania
It was awesome, and It would be cool to have again.

I have a idea for a new vote, something like vote-dual-runes, which will enable 2x runes.

:)


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 Post subject: Re: 2X Runes!
PostPosted: Sun Apr 03, 2011 12:01 am 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
A big thanks goes out to Zop, as he was the one who modified the source to make dual runes possible. For those who missed the dual rune fun, for a limited time, you can check it out on Zop's server at zop.runequake.com.

Glad to hear it was fun. Will it be back? You never know!

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 Post subject: Re: 2X Runes!
PostPosted: Sun Apr 03, 2011 7:49 pm 
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Joined: Sat Jul 17, 2004 8:42 pm
Posts: 113
Location: Orlando, Florida
It was a ton of fun. I'd love to see a vote option added, or have it back on a recurring basis (1 day every week/two weeks/month).


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 Post subject: Re: 2X Runes!
PostPosted: Mon Apr 04, 2011 10:54 pm 
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Joined: Mon Feb 21, 2005 7:05 pm
Posts: 56
Was a dream come true, honestly, I picked a great day to come back. Would love to see it full time with either a second set of use/delete binds or maybe 1 each passive/active rune. Zen zombies vs quad preserve could be a riot.

Thanks Slot and Zop!


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 Post subject: Re: 2X Runes!
PostPosted: Tue Apr 05, 2011 4:15 am 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
Thanks guys.

I thought it would be a good twist to force players to choose between a good/bad rune combo they currently have and a couple other unknown runes in front of them, and adding another button seems a bit awkward at this number of buttons already in RQ, so I don't see a remove1/2 option ever coming.

I found it more fun than I thought. Quite a few other bits of strategy came to be with two runes, which could last pages of discussion. The bad news is needing to add every combination of runes to the RQ guide! But in seriousness, some runes currently already work well with others, like regeneration and anything that increases max health or armor. However, I didn't do much work beyond keeping two runes from interfering with each other's variables, so there are a lot of bad artifacts in gameplay. Some runes do nothing extra when "doubled", and some have bonuses that stack. Additionally, somes runes don't work together, or work differently depending which you found first.

Basically, it needs a lot of smoothing before becoming an option on the main server.

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 Post subject: Re: 2X Runes!
PostPosted: Thu Apr 07, 2011 1:50 am 
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Joined: Thu Apr 07, 2011 1:43 am
Posts: 3
Fun.

Next idea, 3 runes, of course.

Did anybody see Hitler besides me yet?

Idea for new rune - firebomb rune, ala ROTT.

**Wrecker

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