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 Post subject: ProQuake 4.44: Massive FPS gain ...
PostPosted: Fri Jul 16, 2010 9:19 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
ProQuake 4.44: Download | Site

- Massive frames per seconds gain in glpro.
- Massive frames per seconds gain in dx8pro (DirectX equivalent of glpro; almost as fast as glpro).
- Contrast support even in wqpro (type, say, "contrast 2" in the console. Default 1.)
- Optional animation smoothing in all versions (type r_interpolate_animation 1 and r_interpolate_transform 1).
- Can play multimap demos ... like if you start recording a demo on e1m1 and stop on e1m7 it can play back the whole thing.
- scr_autoid shows player names above their heads in demo playback.
- Waterline rendering fix in glpro/dx8pro.
- For the several other improvements and bug fixes, see the site or the changelog.

Optional overbright support - gl_overbright 1 in console
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Last edited by Baker on Sat Jul 17, 2010 2:47 pm, edited 1 time in total.

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 Post subject: Re: ProQuake 4.43: Massive FPS gain ...
PostPosted: Fri Jul 16, 2010 2:40 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
This update is AWESOME. I was only able to get about 15 FPS with GLQuake on my 486 IBM PC, but now I'm getting 4000 FPS. Now THAT is massive.

Thanks!

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