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can't connect>>>what up! http://runequake.com/forums/viewtopic.php?f=3&t=1541 |
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Author: | Necronomicon [ Fri Oct 09, 2009 5:51 pm ] |
Post subject: | can't connect>>>what up! |
I have tried several times to connect and it says: trying..... connected to pro quake server and I am at a prompt! I can go to the server section of this site and see the servers up and there people playing....I just can't connect. Any help would be appreciated. Necro or MPI |
Author: | Necronomicon [ Sat Oct 10, 2009 11:41 am ] |
Post subject: | Re: can't connect>>>what up! |
never mind...I reinstalled and it works now! |
Author: | Necronomicon [ Mon Oct 12, 2009 7:50 pm ] |
Post subject: | Re: can't connect>>>what up! |
Still cant connect with my GL Proquake.app connection. Now I have to go under a different directory (399) for mac and select the Glquake.app. It seems more sluggish than before. I seem to have these issues when certain players are on and I am in a fight with them. It's more choppy and it's like I'm in slow motion. Like they move faster than my screen can redraw! Here are my specs: MAC Model Name: Mac Pro (Snow Lama) Model Identifier: MacPro3,1 Processor Name: Quad-Core Intel Xeon Processor Speed: 3.2 GHz Number Of Processors: 2 Total Number Of Cores: 8 L2 Cache (per processor): 12 MB Memory: 18 GB Bus Speed: 1.6 GHz Video Chipset Model: NVIDIA GeForce 8800 GT Type: GPU Bus: PCIe Slot: Slot-1 PCIe Lane Width: x16 VRAM (Total): 512 MB Vendor: NVIDIA (0x10de) Device ID: 0x0611 Revision ID: 0x00a2 ROM Revision: 3233 Displays: Cinema HD Display: Resolution: 2560 x 1600 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Cinema HD Display: Resolution: 2560 x 1600 Pixel Depth: 32-Bit Color (ARGB8888) Mirror: Off Online: Yes Rotation: Supported Displays 2/30"Apple Cinema Displays |
Author: | Zop [ Tue Oct 13, 2009 1:28 am ] |
Post subject: | Re: can't connect>>>what up! |
Well, other than this is the wrong place to look for help for GL Proquake 3.99, you might want to turn down the resolution! |
Author: | Slot Zero [ Tue Oct 13, 2009 1:39 am ] |
Post subject: | Re: can't connect>>>what up! |
One 8800 GT to run two 2560x1600 30" displays? Wow, you're brave! |
Author: | Baker [ Wed Oct 14, 2009 8:41 pm ] |
Post subject: | Re: can't connect>>>what up! |
What Slot said. "Resolution: 2560 x 1600" <--- I just can't see that working out. That's over 4 megapixels to display each frame. Type pq_drawfps 1 in the console. What FPS are you are getting? You may have your setup so SLOW that can't even successfully do the network handshake. I'd start ProQuake OSX with a more modest resolution like 960 x 400 and then go from there. The reason it is choppy with "certain players around" is that your setup is properly rather slow to begin with but you don't notice it much until there are rockets and explosions all over the place. If you are in fact using a very high screen resolution, rendering these rockets, sprites, players, explosions is making the rendering even slower during fights. |
Author: | Necronomicon [ Thu Oct 15, 2009 10:43 am ] |
Post subject: | Re: can't connect>>>what up! |
Well, I just quickly copied my specs for the video card type and didn't think much about what the resolution was set to when online. I always play at 640x480 when in Quake. Thanks for your info. |
Author: | Baker [ Fri Oct 16, 2009 6:24 am ] |
Post subject: | Re: can't connect>>>what up! |
Necronomicon wrote: Well, I just quickly copied my specs for the video card type and didn't think much about what the resolution was set to when online. I always play at 640x480 when in Quake. Thanks for your info. Ah, well that's a far more reasonable resolution. I don't know all the answers, but I can say I get a very playable framerate on my wimpy Mac Mini with ProQuake 4 OSX (I did a minor update recently) and you have by all accounts a far nicer and more powerful Mac than I. |
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