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 Post subject: New Excessive Rune Mod q3
PostPosted: Wed Sep 12, 2007 2:48 pm 
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Joined: Wed Sep 12, 2007 2:41 pm
Posts: 8
Location: florida
With the code from KnyteHawkk's code from the Rune mod and excessive unlagged code ive got a nice little variation going here please drop by at 63.211.110.135:27960 and check out my quake 3 server 1.30pr.. I just now flattened out the bugs..

Its pretty tight for those who love fast paced game with runes.. at request i can add classic air strafing..I just have not gotten around to it.. There is a hook, its the perfect speed not too fast, its disabled right now but can just be turned on.. If anyone is interested in this mod or would like to make any suggestions please drop a line.

Thanks,
Jeremy

jeremybrown82@gmail.com


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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Feb 16, 2008 1:37 pm 
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Joined: Mon Mar 10, 2003 8:29 am
Posts: 106
Location: Tennessee
I will have to check this out. I love RuneQuake3. I think I run the only public server of that mod, and wished someone would finish the mod. This even goes for RuneQuake2.

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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Feb 16, 2008 2:56 pm 
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Joined: Wed Sep 12, 2007 2:41 pm
Posts: 8
Location: florida
Okay here is the deal, if i get 10 positive responses from different people in this thread then i will see how i can improve the code and tack up a temporary server on my dsl line, if people LIKE the mod i will host a server on a 100 mbit backbone!! :) I hope there is some good feed back on this!


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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Feb 16, 2008 3:16 pm 
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Joined: Mon Mar 10, 2003 8:29 am
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Location: Tennessee
Well, I tried to check out the new mod, but I could not connect to the server. I am just interested in a finished copy of RuneQ3. As for now, the only RQ3 server can be found here... quake3.msmcs.net

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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Feb 16, 2008 4:36 pm 
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Joined: Wed Sep 12, 2007 2:41 pm
Posts: 8
Location: florida
Well thing is ive had dial up about three years now, and im getting dsl Monday so it will be up then, i changed my mind if there are at least 6 people interested in the mod i will work on putting up a permanent server..

thanks,

Jeremy


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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Feb 16, 2008 8:11 pm 
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Joined: Wed Dec 06, 2006 3:17 am
Posts: 196
I am not ready to play Q3 yet, but please do put that server up sometime. I am definitely interested, and make sure there is CTF-style hook in it - alt-axe - because that is what I use to hook.

Thank you.


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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sun Feb 17, 2008 12:59 pm 
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Joined: Mon Mar 10, 2003 8:29 am
Posts: 106
Location: Tennessee
For now, if you enjoy Quake3, and you also like Runes, check out this dedicated server...

RuneQuake3 66.43.172.51:27960 / quake3.msmcs.net:27960

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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Mon Feb 18, 2008 7:01 pm 
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Joined: Wed Sep 12, 2007 2:41 pm
Posts: 8
Location: florida
x.x.x.x

is the ip please let me know if you can connect! thanks!

Jeremy

Edit

I switched over to wireless and am having trouble hosting the quake server. if you want to check out the mod simply email me

at

jeremybrown82@gmail.com

and i will send you a copy of the mod pk3 and qagame.qvm file for hosting it on your own server or just simply checking it out..

Thanks for your interest..

Jeremy


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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Feb 23, 2008 10:57 am 
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Joined: Mon Mar 10, 2003 8:29 am
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Location: Tennessee
Can you email it to me so I can sheck it out? Send it to spitfire[at]msmcs[dot]net

Thanks.

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