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CTF Server http://runequake.com/forums/viewtopic.php?f=3&t=1048 |
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Author: | Twentydur [ Sat Jan 28, 2006 11:02 am ] |
Post subject: | CTF Server |
Hello all! Do you know where to get a Clan Ring CTF Server? Or any kind of Tournament CTF Server for Quake 1. (even for standard dm quake will be of help) We are trying to do a Quake 1 Party next month and we lack a lot of basic mod's and utilities for Quake 1. Thanks a lot! |
Author: | Baker [ Sat Jan 28, 2006 2:11 pm ] |
Post subject: | |
There is CRCTF available for download: http://www.planetquake.com/crmod/files/crctf.zip (no source) xCTF: http://www.quakeone.com/q1files/downloa ... f_100f.zip There are tons of versions of CTF out there (it looks like threewave.com is down so I couldn't provide a link to that) and I'm no CTF expert. I know there are improved versions of CRCTF but I don't know if they are publicly available. |
Author: | Twentydur [ Sun Jan 29, 2006 10:06 am ] |
Post subject: | |
I just downloaded Equake Full Windows Install + Equake CTF (wich includes a CTF Server), but I've got a problem with skins not working properly. I miss CTFB1.PCX, CTFB2.PCX, CTFR1.PCX and CTFR2.PCX. Where can I get the skins? Any help would be greatly apreciated. Another error I get: when playing there is an error with the player color. They all seem to be of same color. I guess the problem is in: teamcolor "" enemycolor "" With enemycolor set to 4, I see all enemies red. When set to 13, all in blue. The problem is that I want to see people as they want to be watched. I dont want to set a DEFAULT ENEMY COLOR. I've tried to set enemycolor to "" but FuHQuake thinks that "" = "0 0" and then I see all in white. How can I fix it? I've tried with teamskin "" enemyskin "" teamquadskin "" enemyquadskin "" teampentskin "" enemypentskin "" teambothskin "" enemybothskin "" baseskin "" with no luck... Any help will be very welcome! Thanks! |
Author: | Baker [ Sun Jan 29, 2006 10:58 pm ] |
Post subject: | |
I'd help if I knew the answer. The best Quakeworld forum around is the Besmella forum: http://www.besmella-quake.com/forum/ That's where I ask all my Quakeworld questions and they always know the answers. This forum is more geared towards standard Quake. |
Author: | yellow#5 [ Mon Jan 30, 2006 3:00 pm ] |
Post subject: | |
Although, if you are playing on a LAN it's silly to use QuakeWorld. QW was designed to make it easier for people with high latency internet connections (i.e. dialup) to play over the internet, by adding player prediction and delta compression. However, this makes the physics of the game feel kind of whacky. If you and your pals are just setting up a local network to play, stick with regular Quake (aka NetQuake). If you aren't all playing locally, but over your internet connections, you may want to use quakeworld depending on how much latency you all have (how high your pings are). The other reason you may want to use QuakeWorld would be if you had more than 16 players, as that's regular Quake's limit, where QW's is 32. However, ctf never had much of a following for QuakeWorld, so any mods available for it probably wont be very mature. If you do use regular quake, ProQuake makes the best server: http://www.planetquake.com/proquake/ Qrack is the best client: http://www.quakeone.com/qrack/ As for the mod, as Baker said crctf would be a good choice. |
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