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 Post subject: QRACK v1.535Build 1371 New*Release
PostPosted: Sun Nov 27, 2005 8:24 pm 
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quake.intertex.net
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Posts: 243
Location: Kansas City!
http://www.quakeone.com/qrack
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fixed: bug in namemaker.

added: simple oriented blood particles on bsp contact.

fixed: demo arrow shorcuts disabled while console is down.

added: new custom textures for r_skyscroll.

Q2 like skyscrolling, ala MHQuake
cvars:
r_skyscroll 1. - On, Q2 style clouds/motion.
r_skyspeed (0 - 10). Speed of skytexturemap rotation.

Multitextured CelShading on alias models.
cvar: r_celshading 0|1

r_outline 0|1|2 - Draw outline polys on entities and world map.

Direct Input support for mouse refresh rates.
use -msmooth on commandline with -dinput
in console type m_rate ###, m_showrate 1 to show current rate...

gl_farclip now defaults to 16384.

conwidth and conheight now defaults to current resolution.
If not specified on the commandline, each value will take
that of -width and -height; makes console fonts look more natural.

fix 32 bit modes for ALL modes!! *again*

added server list

cvar for death blurs: gl_deathblur 0|1

added coronas to the menus

added gl_beergoggles, requires 32bit color (-bpp 32)

blur view on death, requires -bpp 32

fixed pq_scoreboardpings (i think)

added MHquake's LavaSmoke

fixed windowed mouse flaw

added .jpg texture support

added steam effect to slime

realtime gl_anisotropic filtering support
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http://www.quakeone.com/qrack


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PostPosted: Mon Nov 28, 2005 10:02 am 
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Location: Portugal
u also forget +set vid_displayfrequency 85 this is a very importand command for those u got old pc´s :(

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PostPosted: Mon Nov 28, 2005 8:51 pm 
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trinca you can use -refreshrate for qrack (add -refreshrate 85 to your command line)., use it with vid_vsync 1.
...isn't that what you're looking for? it's been a feature in qrack for a while.


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 Post subject: Re: QRACK v1.535Build 1371 New*Release
PostPosted: Tue Nov 29, 2005 7:23 am 
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sputnikutah wrote:
added MHquake's LavaSmoke

added steam effect to slime

i can't see any of that(i set to high quality)... am i doing something wrong?

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PostPosted: Tue Nov 29, 2005 12:49 pm 
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how to change resolution in qrack?


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PostPosted: Tue Nov 29, 2005 9:42 pm 
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Rocketguy use -bpp 32 on the commandline in your shortcut
also gl_lavasmoke 0/1, guess i forgot the cvar on the website ;)

Spooker: -width 1024 -height 768 on the commandline, you must specify BOTH parms, i changed something that will screw up console fonts otherwise ;)


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PostPosted: Tue Nov 29, 2005 10:03 pm 
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Location: North Carolina
y cant u just do it within the game, i hate doing that command line stuff, u have to keep going in and out of quake till u find 1 that u like.


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PostPosted: Wed Nov 30, 2005 1:21 pm 
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sputnikutah wrote:
Rocketguy use -bpp 32 on the commandline in your shortcut
also gl_lavasmoke 0/1, guess i forgot the cvar on the website ;)

ok gl_lavasmoke helps. also i dont use shortcut, i use start->run

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PostPosted: Wed Nov 30, 2005 5:55 pm 
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yellow#5 wrote:
trinca you can use -refreshrate for qrack (add -refreshrate 85 to your command line).


hey it worked :) thks yellow#5

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PostPosted: Thu Dec 01, 2005 2:44 pm 
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also.. i really dont like this smaller hud and font thing. think you could change that back?

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PostPosted: Fri Dec 02, 2005 1:14 pm 
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yeah I dont think i'll be using Qrack just because of the small HUD. Ive always played quake on the lowest res, because good graphics are just extra information not necessary for killing campers, nubs, and spawns. Qrack is okay but it looks aweful on low res, and on hi res you have to look down at the HUD to get information about your health, weapons, ammo etc. On low res the HUD is so big you can just sense it without looking down, and that helps a lot


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PostPosted: Sat Dec 03, 2005 3:41 am 
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what do you guys mean...? i assume you dont know about -conwidth 640/-conheight ? add "-conwidth 640 -conheight 480" for example to your command line to adjust size of your hud, or select whatever other size you'd like.


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PostPosted: Sat Dec 03, 2005 11:34 am 
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well, darn... :roll:

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 Post subject: -conwidth 320 -conheight 240
PostPosted: Sat Dec 03, 2005 1:05 pm 
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PostPosted: Sat Dec 03, 2005 3:39 pm 
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nice.. too bad celshading degrades my performance to 0.5 fps...

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