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[NEW COMMAND] - lag
http://runequake.com/forums/viewtopic.php?f=2&t=565
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Author:  Slot Zero [ Wed Dec 29, 2004 1:00 am ]
Post subject:  [NEW COMMAND] - lag

I'm testing a new command called lag, for low bandwidth users. Players who type this command won't see gibs or hook links for any player. I chose the name lag because I couldn't think of a better name. If you're an HPB player who actually had issues with hook links or gibs, please let me know if this helps. It's a toggle command so typing it again will reverse its effects.

Update: Ignoring all bubbles too, except weirdness.

Author:  IEEE 802.11 [ Fri Dec 31, 2004 12:06 am ]
Post subject: 

Does this also remove the Vengeance head, normal nails and etc.?

Author:  Slot Zero [ Fri Dec 31, 2004 12:43 am ]
Post subject: 

Nope.

Author:  z0r [ Fri Dec 31, 2004 5:47 am ]
Post subject: 

Maybe eliminate some more animation, such as, the spinning on ammo packs to lava ball trails to sky and water movement ?

Author:  Slot Zero [ Fri Dec 31, 2004 6:59 am ]
Post subject: 

These aren't controlled by the server, or rather, aren't included in the network traffic. There are already some clients that have an option for trail removal.

I can't imagine that people would see a huge performance increase by using this command, but it might prevent lock ups for those poor hpbs when there's a lot of hooking, gibbing, and drowning going on. :)

Author:  IEEE 802.11 [ Fri Dec 31, 2004 1:17 pm ]
Post subject: 

The only real solution would be to disconnect them with a message saying "Get broadband" or maybe teleport them to an area with a low entity count :lol:

The sad thing is I'm talking about myself too. I'm still 56k...

Author:  Chuck [ Sat Jan 01, 2005 11:58 am ]
Post subject: 

Quote:
Maybe eliminate some more animation, such as, the spinning on ammo packs to lava ball trails to sky and water movement ?


What's your avg. ping Zor?

Author:  IEEE 802.11 [ Sun Jan 02, 2005 5:49 pm ]
Post subject: 

Slot, how are you able to remove a model for a specific client? Was this done using QuakeC?

Author:  Slot Zero [ Sun Jan 02, 2005 8:41 pm ]
Post subject: 

It's an engine modification.

Author:  Zop [ Tue Jan 04, 2005 9:30 pm ]
Post subject: 

He's getting his hands pretty dirty by dipping into the engine.

At first I imagined some cockneyed method of sending the hook nails to players (that didn't perform the command) by using WriteByte () and MSG_ONE.l

But since you're oin all that, Slot, code up an allowance for more entities! Then you'll have no excuse for keeping nailguns from firing faster!

Author:  Slot Zero [ Wed Jan 05, 2005 7:11 am ]
Post subject: 

:shock:

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